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InfoAddict for Beyond Earth

Discussion in 'CivBE - Released Mods' started by unknownone, Oct 29, 2014.

  1. unknownone

    unknownone Chieftain

    Joined:
    Oct 29, 2014
    Messages:
    3
    A Beyond Earth version of robk's popular InfoAddict!
    All credit goes to robk for the original version, I just updated it for Beyond Earth. (see the original thread here )

    Updated for Rising Tide!

    Steam Workshop link

    Adds time based graphs showing many civilization details such as score, military power, energy, health, affinity levels, etc. Visual representation of civilization relationships (trade, war, etc). Contains a global rankings with different stats as well (demographics, etc).

    NOTE: This mod will only work correctly for games that have been started AFTER the mod has been enabled!

    InfoAddict button can be seen from the '+' menu in the bottom right corner, next to Economic Overview, Military Overview, and so on.

    New Features Added for Beyond Earth:



    • Added an Affinity stat to both the HistoricalData view, and the FactBook data view. This will show the number of affinity levels each civ has accumulated over time.

    Known Issues:


    • Rising Tide: During the diplomacy screen, the "check InfoAddict" button is gone.
    • Translations for FR,DE,ES still match the original InfoAddict. i.e. shows 'Gold' instead of Energy. 'Happiness' instead of 'Health', and so on. No translation for 'Affinity' and 'Affinities' menus.
    • In the Political Data panel, some global relation data (political and economic) might not draw lines properly between civ icons, while the data still appears on the mouse-over menu.

    Installation:


    • Subscribe in the Steam Workshop
    or
    • Download the .zip file attached to this thread and extract to your Civ Beyond Earth Mods folder. (Usually 'My Documents\My Games\Civ... Beyond Earth\MODS\')

    Changelog:


    V5 Update (10/31/2015)
    • Fixed issues for Rising Tide that would prevent the game from being loaded properly. (Thanks to RickF7666 for the fixes).

    V4 Update (11/23/2014)
    Will not affect games saved with a previous version.
    • Very nice UI improvements (from RickF7666)
      • Increased InfoAddict window size
      • New window 'theme'
      • Better stat organization and thicker drawn lines. Less clutter on FactBook page (i.e. one page now)
    • Updated German translation for Beyond Earth by Abred_vs_Annwn
    V3 Update (10/31/2014)
    This update will not affect games saved with the previous version.
    • Slightly increased line alpha in the historical data screen.
    • Civ Relations Panel:
      • Removed 'Defensive Pact' and 'Research Agreement' buttons
      • Renamed 'Declaration of Friendship' to 'Cooperation Agreement' (will still be old values for FR,DE,ES)
      • Fixed an instance where the Open Borders line would not appear.
      • Fixed the icon for the Energy Per Turn tooltip. (Showed the Gold resource instead of Energy Icon)
      • Fixed an instance where the Cooperation Agreement would not appear.
     

    Attached Files:

  2. Logik

    Logik Modder,Skyrim,ETW,MTW 2

    Joined:
    Aug 16, 2011
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    106
    Location:
    I Am Hidden From All Mortal Eyes
    Awesome deal !!! thanks for this.:goodjob:
     
  3. rawrkitty2

    rawrkitty2 Chieftain

    Joined:
    Oct 23, 2014
    Messages:
    50

    So this is happening, any idea how to fix?
     
  4. spinka

    spinka Chieftain

    Joined:
    Oct 27, 2014
    Messages:
    9
    @rawrkitty2
    You need to copy InfoAddictText_EN.xml into SteamLibrary\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\Text\en_US\
     
  5. Migrant

    Migrant Chieftain

    Joined:
    Jan 13, 2010
    Messages:
    13
    Don't know if I'm just being dumb, but I can't see any Zip files attached to this thread :confused:
     
  6. Deon

    Deon Lt. of Mordor

    Joined:
    Jan 13, 2008
    Messages:
    2,954
    Location:
    St.Petersburg, Russian Federation
    Probably because the file is not approved yet.
     
  7. unknownone

    unknownone Chieftain

    Joined:
    Oct 29, 2014
    Messages:
    3
    Sorry about that, the file is currently in the moderation queue. The download link should be here once it gets approved.
     
  8. Migrant

    Migrant Chieftain

    Joined:
    Jan 13, 2010
    Messages:
    13
    Thanks :thumbsup:



    EDIT: still in the moderation queue :( Is there anything we can do to speed up the moderation?
    EDIT2: got it! thx.
     
  9. lb1785

    lb1785 Chieftain

    Joined:
    May 3, 2010
    Messages:
    24
    Location:
    Toulouse, France
    Hi,

    Awesome job overall, thanks a lot! I don't know if you're watching the thread, but I wanted to report a (admittedly very minor) bug.

    When you enable the option to have smoother lines instead of a step-by-step graph (I think piecewise constant is the right mathematical term), you end up having no line connecting the data points when the values do not change from one year to another. To replicate the issue, just look at the graphs at the very beginning of a game, when most values are flat for the first 5 turns at least, and you'll be under the impression that there is no graph at all: then when one value increases, you'll see the segment connecting the old and the new value, but not the flat, horizontal lines corresponding to the lapse of time during which the value was unchanged.

    I hope I'm clear enough, if not don't hesitate to pm me. But again, thanks for your time anyway, this is hugely useful!
     
  10. unknownone

    unknownone Chieftain

    Joined:
    Oct 29, 2014
    Messages:
    3
    Hi lb1785, thank you for reporting that, I will take a look into the drawing routine for it and see if I can fix it/make it smoother!
     
  11. Regul

    Regul Chieftain

    Joined:
    Nov 19, 2001
    Messages:
    179
    Location:
    Europe
    Nice mod, downloaded yesterday and it works great! :D
     
  12. miroli

    miroli Chieftain

    Joined:
    Jun 19, 2006
    Messages:
    14
    Great idea! Thanksss
     
  13. DanielUA

    DanielUA Chieftain

    Joined:
    Sep 25, 2012
    Messages:
    21
    Brilliant mod! Have played it for few hundred turns on a very big map from custom mod with 12 sponsors. So I guess my suggestions would be useful enough :)
    1)add "whole world" entry to the Factbook and (optional) percent for all empires.
    For example would be very nice to know that there are 23 000 000 people in the whole world and 18% of them are yours.
    2)where military add also percent from population. Something like you have 3.2% military from the population - and you understand that your country is really militarized
    3)"Literacy rate - 18%" in sci fi setting looks very strange. What about
    "post-secondary education - 18%"? That one would look more appropriate.
    4)GNP per capita rating
     
  14. ctlarson

    ctlarson Chieftain

    Joined:
    Dec 6, 2010
    Messages:
    2
    Is it compatible with/updated for Rising Tide?
     

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