The quote in your sig will go on my spiritual top shelf (not that I will mend my ways), so I feel obliged to participate.
I made a few maps in Civ III for me and my friends' personal use. In Civ IV I was too busy playing to make maps. Then in Civ V I made a Standard size world map that I tried to make as perfect as possible. The lack of feedback and the limitations of Civ V (small map size or dead computer, the horrible Steam mod system) turned me off for the time being though, and I started a map and a mod project in Civ II, of all things. Seems I'm always 10 years too late, or 18 in this case
eek
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My mod project is greatly hindered by the fact that I have no tecnical skills to speak of. My main -- and sole -- talent has always been writing, and even there I'm far too lazy to rise to any notable level of excellence. My knowledge of history is very spotty, even when it comes to my own country; I have no patience for stuffy reading, and I find most non-novel books to be very stuffy. I aim to circumvent these shortcomings firstly by choosing Civ II as the platform of modding (since it is easiest of all the Civ games to modify), and secondly by making the scenario as much about myths and archetypes as it is about 'real' history. E.g. there is a famous distillery, Koskenkorvan Viina, which replaces J.S. Bach's Cathedral in my scenario, granting precious happiness.
Of course I would like to learn more skills to help my modding, but my pursuits and interests are extremely fickle and fleeting. A skill such as Civ II events making is useless in all other avenues of life, and it seems fairly trial-and-error to learn since most of the available guides have been lost to the sands of time, and few people are modding Civ II these days. I've had some great help from the community in other issues, though, and I'm sure they'll come through for any other problems that may manifest along the way.
Graphical skills are another area where I could do with a lot of practice, and there the applications would be more universal. Again though I've no patience for it. I'm not a visual person at all; if you were to drag me away from this room, where I've abode for 7 years now, I could hardly describe the color of the walls, much less draw them in any obvious resemblance.
Programming is something of an arcane craft for me; I can't imagine I'd ever learn how to talk to computers, since people are a great enough challenge already. It would come in *very* handy to be able to fix flaws like ships not being able to be designated as Trade units, though.
One of the main aims of my scenario is to remove or mitigate what I perceive as exploits, such as the 'infinite overseas Caravan spam' tactic that is a staple of high-level Civ II gameplay atm.
Oh -- I haven't studied anything formally, unless you count high-school level writing and drawing courses. I retain few memories of those things, and for that I'm grateful. I find experience to be the best teacher, and my experiences of various schools have taught me to steer clear of them.
TL;DR (I wonder if research papers will have these in the future?
): Map making and starter-level Civ II modding, little skills, lots of enthusiasm, willing to learn but too lazy to actually do it (unless it's very easy).