1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Informational Poll - City Spacing

Discussion in 'Civ3 - Demo Game II: Polls' started by chiefpaco, Sep 4, 2002.

?

How many spaces between cities is most appropriate?

Poll closed Sep 9, 2002.
  1. 2-3

    15 vote(s)
    65.2%
  2. 4-5

    8 vote(s)
    34.8%
  3. Abstain

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. chiefpaco

    chiefpaco Emperor

    Joined:
    Dec 26, 2001
    Messages:
    1,381
    Location:
    Fanatika - Where did everybody go?
    This is an informational poll for the citizens to help the Domestic Department place cities.

    Question:
    In general, how many spaces between cities should we use early on? By early on, I mean the first several cities or so around the capital. (i.e. not at the end of the game, but now and in the near future).
     
  2. eyrei

    eyrei Deity Retired Moderator

    Joined:
    Nov 1, 2001
    Messages:
    9,186
    Gender:
    Male
    Location:
    Durham, NC USA
    If you are speaking of the first 5 or 6 cities we build, I say build them close to get our war machine up and running. Once we have a sizeable military, I prefer to space them out more, so that only a few tiles overlap for each city.
     
  3. Eklektikos

    Eklektikos Eponymous

    Joined:
    Apr 24, 2002
    Messages:
    2,635
    Location:
    London, UK
    4-5? Wouldn't 5 imply leaving a one tile deep strip of wasteland between cities? Why on earth would anyone want to do that?!?

    I voted 2-3, anyway. I'd like to see our first few cities build with two clear tiles between them and the capital, and then once the capital has been encircled by these cities, all new settlments built with no more than three clear tiles between them.
     
  4. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    I concur with everybody so far. Start with a fairly tight build. After the core is complete, go for a maximum usage pattern.
     
  5. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    fairly tight. The Corrupt cities can be placed widely in good food areas, but tighter in low food areas (like deserts, etc...). Because they won't use all tiles anyway.(If that is even worth the settler..)

    I voted "2-3".
     
  6. Octavian X

    Octavian X is not a pipe.

    Joined:
    Jan 11, 2002
    Messages:
    5,428
    Location:
    deceiving people with images
    I've always use a loose build in my games, and as such recommend them. In the long run, these cities will be larger and have higher production.
     
  7. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    Yes that is in the long run, but that means after Hospitals. Before hospitals, a dense build is more effective, and has helped your nation build a good base. After hospitals, some cities might be good to disband in favor of bigger cities, but I almost never do this.

    A dense build is much more effective, it's just for everyone to realize it.
     
  8. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    Having a flash back to Demogame I? :D
     
  9. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    We need every advantage we can squeeze in the beginning of the game. It is a looooooong way before hospitals. Figure optimal city placement based on using 12 tiles. Later cities can be set up planning on 20 tile usage but at the start we need efficiency more than anything else.
     
  10. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    Yeah... *sigh*
     
  11. neutral leader

    neutral leader governor of bohemia

    Joined:
    Jul 26, 2002
    Messages:
    242
    Location:
    in the arms of a beautiful woman
    most of the game is played in the last 2 ages, and once you reach the industrial hospitals come pretty quickly. i am totally with octavian x on this one.

    neutral leader is a good, responsible provincial governor
     
  12. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    Getting to the industrial age on Emperor level is not a given. We need to use every advantage we have at every stage.
     
  13. civ_steve

    civ_steve Deity Retired Moderator GOTM Staff

    Joined:
    Mar 25, 2002
    Messages:
    3,866
    Location:
    formerly Santa Clarita, California
    I voted for 4-5 spaces.

    This allows for most cities to achieve their largest possible expansion after hospitals.

    This reduces maintenance costs for city improvements.

    This expands our cultural boundaries more quickly. (A more dense formation can be created later by packing cities in-between.)

    Increased cultural boundaries means more land under our control, and more possible access to resources that pop-up.

    More land, means more potential "park" space to declare off-limits for development (it that's important.)

    That's my two-cents worth.
     
  14. chiefpaco

    chiefpaco Emperor

    Joined:
    Dec 26, 2001
    Messages:
    1,381
    Location:
    Fanatika - Where did everybody go?
    Ok, I will keep proposing tight locations.
     
Thread Status:
Not open for further replies.

Share This Page