morchuflex
Emperor
Hello.
Am I the only one to be really annoyed by the way governors (aka citizen automation) work?
When I select "emphasize production", I'd expect the city to generate as many hammers as possible without causing starvation.
Unfortunately, that's generally not what happens. Unless I click "prevent all growth", the governor interprets my instruction as "emphasize production, sort of, well, unless you feel otherwise". This is very irritating. Can't he do just what I ask?
Even more annoying: clicking "prevent all growth" leads the governor to try to produce exactly zero food, even if it's not the best possible choice. For instance, it will happily work 2 plain forests (24) instead of one grassland cottage and one mined, railroaded grassland hill (341), just to make sure no growth happens. But since clicking "no growth" prevents the city from growing, even if the food storage is full, what's the point of doing so?
Am I the only one to be really annoyed by the way governors (aka citizen automation) work?
When I select "emphasize production", I'd expect the city to generate as many hammers as possible without causing starvation.
Unfortunately, that's generally not what happens. Unless I click "prevent all growth", the governor interprets my instruction as "emphasize production, sort of, well, unless you feel otherwise". This is very irritating. Can't he do just what I ask?
Even more annoying: clicking "prevent all growth" leads the governor to try to produce exactly zero food, even if it's not the best possible choice. For instance, it will happily work 2 plain forests (24) instead of one grassland cottage and one mined, railroaded grassland hill (341), just to make sure no growth happens. But since clicking "no growth" prevents the city from growing, even if the food storage is full, what's the point of doing so?