Hi everyone,
I only play OCC games, I enjoy the minimalism and perfection involved around it, and the fact that you can start and finish a game in a day (at least with Civ4, turns go slower in Civ 5). I think I mastered this art with Civ 4, studying build orders and research beelines. Finally I was used to play OCC Deity games (usually small map, 4 IA, continents), I won often and It was certainly fun and a challenge.
I write this post because I'm having serious problems with my Civ5 OCC games (pangea, standard size 8 IAs, normal speed, Inmortal).
I started my first game with King, I managed to complete the wonders I wanted and was outpacing IA research so I restarted.
With Emperor things were also fine.
I play Egypt and always open with Tradition SP. My usual start tech path is mining -> pottery -> writing -> archery (if marble is around I go for masonry before). My build order is worker, chop 2nd worker (1 forest around the city is enough) -> monument -> great library. I buy archers with each 200g achieved.
My workers build farms to be able to be a size 4/5 city when focusing production for the first wonder.
I have tried monument->worker->granary, worker->monument-> granary and all variants you can imagine, still learning the best start and if I should go for GL or HG, Work in progress XD
So normally I'm able to finish GL around turn 30-40 depending on huts/marble/forests presence around then go for filosofy, college, beeline to HG and start to research at a fast pace. At least at inmortal I have no problem with IA finishing it before me.
It is a weak start military and at emperor I was used to receive an attack from a neighbour around turn 40-45, but nothing I couldn't manage with 2 archers and 1 warrior. Once I had 4 chariots and I had killed 4 or 5 enemy units, the IA agreed to sign white peace and I could continue the game.
As everybody in the forum says they play Deity I though I was ready to jump to it, but due to the fact that Civ5 benefits city-spamming I though that playing OCC at Civ5 was truly a disadvantatge so I tried Inmortal first.
And guess what? Everything went horrible.
What happens on Inmortal is the following:
Everything as usual until turn 25-30 when I always receive a neighbour attack with around 2 archers and 4 warriors against my sole garrison warrior, and in the following turns more enemy units keep coming. I manage to survive but the price is too high to be able to compete the rest of the game. My build order stops to produce military non-stop for the following 30 turns, workers have to run away so development halts, and I have many important tiles occuped by enemy for a long time.
Sometimes I even receive a declaration of war from 2 neighbours at a time. And they never accept peace unless some occasional offer asking for all my gold, goods and a tribute for 30 turns. It seems that IA diplomacy at Inmortal is totally crazy.
People here defend a 2 scouts start for deity, and in a normal game I would agree because you really need knowledge of your surroundings, neighbours, CS and where is everyone expanding so you can plan your expansion. At OCC you really don't care at all about your surroundings. It's ok if you can pop a hut or two and those 15/30 g for each CS are welcome, but until archery there is nothing really worth buying so you can wait many turns to get that gold. However, in a OCC game 12 turn delay in your first worker is extremely costly beacause it means a 12 turn delay in the wonders race, in improving key resources, in farm spamming, so at the end a 12 turn delay in your tech production so in the inmediate future you could be out-teched military because of that.
Should I lower difficulty?
Should I start with archery and build a couple archers to keep the IA controlled?
Should I restart if Romans/Aztechs/Mongols/France/Greek are near? (There are really too much warmongers to even think about it).
Should I avoid completely ancient wonders and focus on military spamming?
The main issue is that I think that in an OCC game, without some key wonders and an exponential grow start you really can't compete with only one city .
All your ideas are really welcome.
I only play OCC games, I enjoy the minimalism and perfection involved around it, and the fact that you can start and finish a game in a day (at least with Civ4, turns go slower in Civ 5). I think I mastered this art with Civ 4, studying build orders and research beelines. Finally I was used to play OCC Deity games (usually small map, 4 IA, continents), I won often and It was certainly fun and a challenge.
I write this post because I'm having serious problems with my Civ5 OCC games (pangea, standard size 8 IAs, normal speed, Inmortal).
I started my first game with King, I managed to complete the wonders I wanted and was outpacing IA research so I restarted.
With Emperor things were also fine.
I play Egypt and always open with Tradition SP. My usual start tech path is mining -> pottery -> writing -> archery (if marble is around I go for masonry before). My build order is worker, chop 2nd worker (1 forest around the city is enough) -> monument -> great library. I buy archers with each 200g achieved.
My workers build farms to be able to be a size 4/5 city when focusing production for the first wonder.
I have tried monument->worker->granary, worker->monument-> granary and all variants you can imagine, still learning the best start and if I should go for GL or HG, Work in progress XD
So normally I'm able to finish GL around turn 30-40 depending on huts/marble/forests presence around then go for filosofy, college, beeline to HG and start to research at a fast pace. At least at inmortal I have no problem with IA finishing it before me.
It is a weak start military and at emperor I was used to receive an attack from a neighbour around turn 40-45, but nothing I couldn't manage with 2 archers and 1 warrior. Once I had 4 chariots and I had killed 4 or 5 enemy units, the IA agreed to sign white peace and I could continue the game.
As everybody in the forum says they play Deity I though I was ready to jump to it, but due to the fact that Civ5 benefits city-spamming I though that playing OCC at Civ5 was truly a disadvantatge so I tried Inmortal first.
And guess what? Everything went horrible.
What happens on Inmortal is the following:
Everything as usual until turn 25-30 when I always receive a neighbour attack with around 2 archers and 4 warriors against my sole garrison warrior, and in the following turns more enemy units keep coming. I manage to survive but the price is too high to be able to compete the rest of the game. My build order stops to produce military non-stop for the following 30 turns, workers have to run away so development halts, and I have many important tiles occuped by enemy for a long time.
Sometimes I even receive a declaration of war from 2 neighbours at a time. And they never accept peace unless some occasional offer asking for all my gold, goods and a tribute for 30 turns. It seems that IA diplomacy at Inmortal is totally crazy.
People here defend a 2 scouts start for deity, and in a normal game I would agree because you really need knowledge of your surroundings, neighbours, CS and where is everyone expanding so you can plan your expansion. At OCC you really don't care at all about your surroundings. It's ok if you can pop a hut or two and those 15/30 g for each CS are welcome, but until archery there is nothing really worth buying so you can wait many turns to get that gold. However, in a OCC game 12 turn delay in your first worker is extremely costly beacause it means a 12 turn delay in the wonders race, in improving key resources, in farm spamming, so at the end a 12 turn delay in your tech production so in the inmediate future you could be out-teched military because of that.
Should I lower difficulty?
Should I start with archery and build a couple archers to keep the IA controlled?
Should I restart if Romans/Aztechs/Mongols/France/Greek are near? (There are really too much warmongers to even think about it).
Should I avoid completely ancient wonders and focus on military spamming?
The main issue is that I think that in an OCC game, without some key wonders and an exponential grow start you really can't compete with only one city .
All your ideas are really welcome.