With the new addition of Public works and urbanization I've wanted to revisit an attempt I made at making a compatible version of Sukritact's Khmer empire. I am looking for design input for how I could make the civ unique and fun, while staying true to Sukritact's original design In particular, I would love some feedback on the Royal Tromeak and Prasat. I'm not sure what bonuses would fit best on them, but the latest few patches have provided some interesting tools for tall play. The Tromeak presents a problem in particular because I would prefer to stay close to Sukritact's original bonus to internal trade routes, but I can't think of a way to implement it so that the AI understands it. Instead, I decided to make Tromeaks boost bulbing, so Khmers have the biggest GE bulbs of any civ. Spoiler Sukritact's Khmer for VP : UA - Great Barays of Angkor Gain +50 Food and Faith on the completion of a World Wonder or Public Works Project, scaling with era. +1 Great Engineer Point in the City For every World Wonder or Public Works in a City UGP - Royal Tromeak (great engineer) 3 movement Can build Prangs Can Hurry Production in a city On expend, increases instant yield boost for all subsequent Engineers/Tromeaks by 10% UI - Prang (from DJS Henninger mod) Unique Great Person Tile Improvement built by Royal Tromeak Must be built Adjacent to a city. Does not remove Features. +4, +2, +2 +1 from every Religious buildings in Nearby City (Shrine, Temple, Grand Temple, Monastery, all Religious Belief buildings) +1 from all Food buildings in Nearby City (Granary, Aqueduct, Grocer, Agribusiness, Hospital, Medical Lab) +2 if City has a World Wonder +2 if city has a Factory +1 for every 3 population in City +5%Production towards Wonders in City working a Prang +20% Hurry Production boost for Great Engineers UU - Dhomrey (trebuchet) - (Ballista Elephant From Champa Mod) Unlocked at Physics 200 (+25 from trebuchet) 15 CS 24 RCS (+4 CS, +2 RCS) 2 Range 3 Movement Feared Elephant Promotion Field I Promotion Cover I 1/2 movement in enemy terrain 200% vs cities -25% vs naval and land units Is a mounted unit (spearman +50% bonus is applied) 3UC - UB - Prasat (replaces Temple) available at Philosophy 200 Production Cost +3 Faith, +2 Food, and +2 Culture +33%Production towards Processes 1 Specialist does not Generate Unhappiness from Urbanization for each Public Work in City +50% Religious Pressure -1 Unhappiness from Religious Unrest +1 and +1 from Incense, Wine and Amber. 4UC - UU - Chivopol (Spearman)(icon from Lastsword' Khmer mod, modified Pesilat unit model) Unlocked at Construction 60 (down from 70) 11 CS Bonus vs Mounted (+50%) Bokator - +10%CS Rice Farmer - Unit does not cost Supply. Can repair improvements, and construct all pre-industrial improvements as if it were a worker (Farms, Mines, Quarries, Pastures, Plantations, Camps, Lumber Mills, Logging Camp, Village, Roads and Forts). Lost on upgrade.