bmarnz
Prince
I pulled th inquisitor out of Gods of Old.
Added a Religious victory requiring 70% influence.
Changed the reskinned spy to Chugginator's inquisitor.
Inquisition v1.6
Inquisition - Limited Religions
Limited Religions
Alternate version with limited religions. Civilizations can't found a new religion if they already control a Holy city. This eliminates the strategy of founding multiple religions to more easily acheive religious victory. Also increases number of religious factions in game.
v1.6
-Fixed message redundancy bug
-Inquisitor gets -50% if city is Holy City of non-state religion.
-Inquisitor gets +10% if city is Holy City of state religion.
-Updated AI to consider religious influence when using inquisitors.
v1.5
-City name now in display message.
-Player now notified when state religion is purged from cities by opponents.
-Player now notified when religion is purged by opponents if player controls holy city.
v1.4
-Persecution now has a chance to fail. Failure rate increases with number of religions.
-Game now displays message reporting success or failure.
-Fixed bug that allowed inquisitor to be used when player had no state religion.
v1.3
-Will now remove non-state religious buildings.
v1.2
-Fixed bug that drew multiple buttons if more than one non-state religion is present.
v1.1
-Button no longer appears when no non-state religion is present in city.
-State religion is needed in city in order to activate inquisitor.
Thanx to Domino36963 whose thread gave me the idea. Liambane and Orion Veteran for ideas and playtesting. Osaft and Darque for help with python.
Added a Religious victory requiring 70% influence.
Changed the reskinned spy to Chugginator's inquisitor.
Inquisition v1.6
Inquisition - Limited Religions
Limited Religions
Alternate version with limited religions. Civilizations can't found a new religion if they already control a Holy city. This eliminates the strategy of founding multiple religions to more easily acheive religious victory. Also increases number of religious factions in game.
v1.6
-Fixed message redundancy bug
-Inquisitor gets -50% if city is Holy City of non-state religion.
-Inquisitor gets +10% if city is Holy City of state religion.
-Updated AI to consider religious influence when using inquisitors.
v1.5
-City name now in display message.
-Player now notified when state religion is purged from cities by opponents.
-Player now notified when religion is purged by opponents if player controls holy city.
v1.4
-Persecution now has a chance to fail. Failure rate increases with number of religions.
-Game now displays message reporting success or failure.
-Fixed bug that allowed inquisitor to be used when player had no state religion.
v1.3
-Will now remove non-state religious buildings.
v1.2
-Fixed bug that drew multiple buttons if more than one non-state religion is present.
v1.1
-Button no longer appears when no non-state religion is present in city.
-State religion is needed in city in order to activate inquisitor.
Thanx to Domino36963 whose thread gave me the idea. Liambane and Orion Veteran for ideas and playtesting. Osaft and Darque for help with python.