Isabella’s Inquisition: 2840 – 1560 BC
Turn 0 (2840 BC)
I look around our surrounding and that are some good land out there. I like to set goals before I start to play my turns. So for this 30 turns are the following things on top of my list:
- Settle one or two more cities.
- Research: Writing, Mining, Bronze Working
- Localise Bronze and found a get a settler for that
- Scouting. We only know the location of Huayna Capac, though we have met several other leaders.
- Warriors for defense, scouting and settler escort.
Turn 1
Scout kills wolf. 0.9 left in health, so he has to heal for two turns. After that he will go around Incan land and scout along the southern coast. Our worker is standing on a forest tile, I’ve no idea why, but I decide to road that tile and now I realize that we’re playing at normal game speed. I’m so used to epic, so my timing in this game will probably not be optimal.
Turn 2
Madrid grows to size 4 and I start a Settler (9 turns).
Monty shows up and says hi. His scout steal a hut in front on our warrior and therefore I put him as number one on our enemy list.
Enemy List:
1. Montezuma
2. …
3. …
Turn 3
Turn 4
Worker finish a road at wheat, which connect not only the wheat but also river and therefore also ivory. That means happiness and health for us. Nice!
Turn 5
Scouting warrior localizes Saladin to the north of us. So first city will go there for a number of reasons: Warrior is there to defend settler and worker who can do nothing but making roads. The river will connect our cities instantly and the location is quite good.
Turn 6
Worker roads the plain hill north of Madrid, we should have researched mining before writing so he could mine it to. Well, we live and learn!
Turn 7
Warrior kills bear. He get Woodsman I promotion and are up to 1.8 health and will need to heal for two turns only.
Turn 8
Monty wants to sign Open Boarders with us. As he's at the enemy list I turn him down. The fact that he’s a psycho and chances are good that he will found Hinduism or Judaism makes the decision even easier.
We now know the secrets of writing. Mining is up in 5 turns. Wow, normal speed make a huge different concerning research!
Turn 9
Turn 10
Making some tea.
Turn 11
Madrid: Settler -> Barrack (1)
I send the settler north…
Turn 12
… and found the lovely city of Barcelona. I got a feeling that one among the worlds best soccer teams will show up here in a distant future. Forza Barca! Barcelona has two ivories and two wines in its fat cross. It’s good for production, decent for commerce and rather food poor. There are two grassland forests which we can farm, but that’s the only tiles which will produce more then 2 food. I would suggest that we use Barcelona for military production. I order up a granary, finished in 15 turns. You just got to love the expansive trait!

Madrid: Barrack -> Warrior (2)
Turn 13
Mining –> Bronze Working (7)
Wow, when I started my turns BW would take 15 turns! We got a trade route and some extra commerce, but the biggest fact is that some of the other civs must know it by know.
Turn 14
Madrid: Warrior -> Warrior (2)
Turn 15
Turn 16
Madrid: Warrior -> Settler (8)
Madrid is now at size five, so it’s a good time for settler/worker production. We need more warriors, but we also need to have settler to get bronze.
Turn 17
Mine done by Madrid, which drops one turn of the settler. Great!
Turn 18
Turn 19
Huayna Capac wants Open Boarders. He’s the founder of Buddism and are therefore putted on top of our enemy list and are turned down.
Enemy List:
1. Huayna Capac
2. Montezuma
3. …
Turn 20
Bronze Working is finished. But I see not a single source of bronze in the whole known world! At this point I went for Iron Working next, if we don’t have bronze we definitely need to have iron. 12 turns is a reasonable research time, and since our warrior all can be promoted is not Archery worth it, but if we don’t have iron either it will be a priority.
Turn 21
I check another time, but still no bronze in sight. :/
Turn 22
According to some lady (?) called Livy are we the fourth most advance civ out of seven.
Alex is located west to southwest of us and settles Sparta in our location at this very turn.
Turn 23
Madrid: Settler -> Library (8)
Settler is going south and grab land between Alex and us. It will get rice, cow, banana, fresh water and lots of grassland tiles. A good commerce city or a possible GP-farm.
Open Boarder is signed with Alex and our scout begins to scout him out.
I revolt to slavery. Could have done it before, didn’t think about that we’re spiritual.
Turn 24
Saladin settles down a city north to northwest of Barcelona.
Turn 25
Barcelona: Granary -> Barrack (12). This city is not worth whipping at any time in my opinion.
Finally I found a bronze source. The problem is that Alex has it right next to Athens and that he will connect it in one or two turns. We better have iron, or we could get toast by him.
Our scouting warrior localize Bismark northwest of us, west of Saladin. It seams to be quite crowded in that region.
Madrid: 2 pop gets whipped for library.
The lovely city of Seville is founded and starts a Granary (30). Worker is making a road toward, the lake already connects it with Madrid, but I prefer to be able to move troops at high speed between our cities.
Turn 26
Madrid: Library -> Granary (2)
Turn 27
Nothinh much.
Turn 28
Madrid: Granary -> Warrior (3)
Turn 29
Sign Open Boarders with Saladin to scout him out.
Hinduism is founded.
Turn 30
No one revolts to Hinduism. So either Huayna founded that to or more likely it were founded by one of the two unknown civs.
Turn 31
Due to miscalculation, I mixed up turns at 23, I accidentally played one extra turn. Sorry.

Iron Working comes in, and we got it right beside Madrid!
Madrid: Warrior -> Worker (5). Next player could veto this, but we need another worker, to connect iron. The one making a road to Seville should probably head to the iron to, so we can get out a axe for every city.
The world as we know it:
Things to discuss:
- Research
- Dot-map