Huaojozumakurwa
Chieftain
- Joined
- Oct 26, 2016
- Messages
- 22
In my latest game, I used Gilga's UU to gain control of my continent and spam it with cities, ICS style. On turn 112 (100 BC), I had 65bpt, 65cpt, 120gpt.
Funnily enough, I also entered Industrial Era on this turn, by beelining Industrialization for Factories.
Even more funny is the fact that you can research Robotics and complete the Mars Habitation module without ever researching Mining and subsequent techs (e.g. Wheel, Construction).
To a somewhat smaller degree, you can Beeline civics as well.
While a bit unrealistic, it opens up a lot of beeline strategies, especially for Science. Have you taken advantage of this approach in any of your games? What Beelines seem attractive to you?
Also, I tried to capitalize on this fact with Russia and was able to get 4bpt and 3cpt per trade route on King difficulty all through to the Modern Era (using beelines of course). I can only imagine what the numbers would be on higher difficulties when AI is more ahead. By focusing on the top part of the tree, you can go for Frigates/Ironclads and completely dominate the coast (or the map if Island Plates), while neglecting Science/Culture building and still have respectable progress. If you make 6 semi-coastal cities, both with Commercial and Harbour districts, you are looking at 15 trade routes with Merchant Republic. That's upwards of 60-80 bpt, 40-60 cpt and of course lots of gold to rush buy workshops and factories.
Funnily enough, I also entered Industrial Era on this turn, by beelining Industrialization for Factories.
Even more funny is the fact that you can research Robotics and complete the Mars Habitation module without ever researching Mining and subsequent techs (e.g. Wheel, Construction).
To a somewhat smaller degree, you can Beeline civics as well.
While a bit unrealistic, it opens up a lot of beeline strategies, especially for Science. Have you taken advantage of this approach in any of your games? What Beelines seem attractive to you?
Also, I tried to capitalize on this fact with Russia and was able to get 4bpt and 3cpt per trade route on King difficulty all through to the Modern Era (using beelines of course). I can only imagine what the numbers would be on higher difficulties when AI is more ahead. By focusing on the top part of the tree, you can go for Frigates/Ironclads and completely dominate the coast (or the map if Island Plates), while neglecting Science/Culture building and still have respectable progress. If you make 6 semi-coastal cities, both with Commercial and Harbour districts, you are looking at 15 trade routes with Merchant Republic. That's upwards of 60-80 bpt, 40-60 cpt and of course lots of gold to rush buy workshops and factories.