One of the useful Powerpoint features is the ability to add "presenter notes" (usually visible in a small window at the bottom of the screen). So here's what you missed if you only looked at the slides: 1) Mod Making features (my heart danced after reading this......): Fan content: we are keeping all game data in xml which will ensure that almost nothing will be hard-coded. Further, we are integrating Python into the code-base so that the more algorithmic parts of the game (map generation, combat, triggers/events, AI, etc.) can be scripted by the modding community. 2) Built-from-the-Ground Multiplayer: Multiplayer: we have a working mp system already and have been playing 4+ hour games after work 3) Regarding the "Official" Fan Suggestion List: 200,000 words is about 600 pages By comparison, the New Testament is about 175,000 words 4) The Civ3 Development Cycle: Choosing a specific goal can help you set priorities and make cuts if necessary Civ3 had a pretty rocky development cycle. We lost all of our leads after about a year and we also had almost 100% turnover within the programming department. I really believe that we saved that product by picking the right area to focus on the one that our users cared the most about There's a few other goodies in there, so by all means check it out: http://www.gdconf.com/archives/2004/johnson_soren.zip For those who don't have have Powerpoint, go here to download the free viewer.