Installing BAT 1.0 (for 3.17) + BUG 3.5 + BlueMarble 4.2 in the MODS folder

Now I want to say that the mod is working for me but when you start the game go to load the mod, you can choose the BUG and the BAT mod....which should we be loading?

That's as it should be. i.e. you are supposed to see both options there. However, you want to choose the BAT.
 
Anybody have additional input on this?

I've been through a dozen iterations and variations of installing and uninstalling, using both the zip and exe.

Using the manual procedure, after the INI file is created, does it require any alterations?

What constitutes a complete manual uninstall of BUG/BAT?
 
OK. I did a complete fresh re-install and, I'm sorry to say guys, but I stand by my instructions. It all worked first go. I will give a little clarification though:

I did a total uninstall, that means uninstalling BTS, Warlords and Civ4 via control panel, and then deleting the firaxis folder in program files, and deleting all the civ entries under c:\Documents and Settings\User\My Documents\My Games\

I then did the following:

Install Civ IV to D:\
Install Warlords
Install Beyond the Sword
Install BTS3.17 official patch
Install Dresden's 0.21 Unofficial Patch (copying all files in his .zip to D:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\) - Overwrite as necessary

Start it up and start a game. This generates the necessary folders in c:\Documents and Settings\User\My Documents\My Games\

Exit the game you just started and then follow the instructions that I originally posted.

When installing bluemarble I used the hires textures and the bluemarble recommendations.

That's all.
 
Install Dresden's 0.21 Unofficial Patch (copying all files in his .zip to D:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\) - Overwrite as necessary.
Wait, what? Why would you overwrite original game files? I hope you at least backed them up.
 
In step 7 I already have folder MODS\BAT Mod 1.0\Assets which was brought over in Step 2. Is it your instruction to merge the contents of the CustomAssets subfolders (art, modules, python, res, XML) into their respective folders in the already existing MODS\BAT Mod 1.0\Assets


7. CustomAssets => MODS\BAT Mod 1.0\Assets (i.e. Rename CustomAssets to Assets,
(Yes you need to make two copies of the stuff in folder.)

that seems confusing to some people, the renaming part. Just leave off the part in the () . Works great! good thinking
 
Thanks for the feeback. I've removed the part in brackets.

Glad to hear it's working for people.
 
BAT 1.1 has been released everyone. If you are using Beyond the Sword 3.17, then please switch to this as it contains BUG version 3.5.1, so all your headaches will go away.;) You can get it here. Hope this helps.
 
Well, I guess that spells the end of this thread. Not that I'm complaining. Thanks Alerum. Just one bug though, your installer creates a directory called BAT Mod 1.0, which doesn't work. I renamed it to BAT Mod 1.1 and it's all good.
 
BAT 1.1 has been released everyone. If you are using Beyond the Sword 3.17, then please switch to this as it contains BUG version 3.5.1, so all your headaches will go away.;) You can get it here. Hope this helps.

Excellent news and many thanks to those responsible for this compilation :)

I have just merged Better AI 0.41 and I'm very happy - thanks.!
 
Tried to install bat 1.1 following the same rules and failed. Can someone help?
 
Tried to install bat 1.1 following the same rules and failed. Can someone help?
You don't don't need to do it this way, and I don't think it's a good idea to begin with. Blue Marble includes enhancements for both the main game and Final Frontier, plus it modifies resource and theme files in the game's installation directory regardless of where you decide to put the art assets, so there's really no point in not installing under My Games as usual.

The only wrinkle is merging BAT with a version of BUG from SVN, if you want the changes the devs have made since BUG 3.5.1. There are instructions for that here.
 
I am still confused. If we dont need to do it why is there this thread? Another question does bat include bug or bug include bat?

How can we implement both?
 
All I did was to install BAT 1.1 as a mod (which since 1.1 version it now has the Bug mod 3.51 integrated) and then I merged it with Better AI 0.45. I then installed Blue Marble 4.5 as a full install. Then I went to the BAT's mods folder and deleted the file IG_v2.0.7.fpk and this allowed me to have the terrain look like it should with Blue Marble installed.
All is well.
 
All I did was to install BAT 1.1 as a mod (which since 1.1 version it now has the Bug mod 3.51 integrated) and then I merged it with Better AI 0.45. I then installed Blue Marble 4.5 as a full install. Then I went to the BAT's mods folder and deleted the file IG_v2.0.7.fpk and this allowed me to have the terrain look like it should with Blue Marble installed.
All is well.

can you upload that merged version(I'm not a programmer), I like the Better AI in the RevolutionDCM.
 
can you upload that merged version(I'm not a programmer), I like the Better AI in the RevolutionDCM.

I can understand why you would want that but the whole pack weighs in at around 405 MB and would be far too large to upload but, although I'm definitely not qualified to advise people in this way, can you manage this...

Install the BAT 1.1 as a mod.

Install the latest Blue Marble 4.5.

Download the Better AI 0.45 mod and extract it ready to use into a folder.

Follow this guide here...

http://forums.civfanatics.com/showpost.php?p=7378905&postcount=1

using the FIRST part entitled...

If you installed BUG 3.5 as a standalone Mod and want to install Better AI to the same place:

which states...

Note: <BUG Mod folder> refers to wherever BUG was installed.

1. Copy the two Python files AIAutoPlay.py and ChangePlayer.py from Better AI to <BUG Mod folder>/Assets/Python/Contrib/. The remaining Better AI Python files are unnecessary with BUG and can be safely ignored.
2. Copy CvGameCoreDLL.dll from Better AI to <BUG Mod folder>/Assets/.
3. Copy all Better AI XML files to their proper locations in <BUG Mod folder>/Assets/XML/.
4. Create a new text file called BetterAI.xml in <BUG Mod folder>/Assets/Config/. This text file should contain the following:
Code:

<?xml version="1.0" encoding="ISO-8859-1" ?>
<mod id="BetterAI"
name="BetterAI"
url="http://forums.civfanatics.com/forumdisplay.php?f=245">

<events module="AIAutoPlay" />
<events module="ChangePlayer" />
</mod>

5. Backup the current <BUG Mod folder>/Assets/Config/init.xml file to someplace safe outside of <BUG Mod folder>/Assets/.
6. Now open the <BUG Mod folder>/Assets/Config/init.xml file with a text editor such as notepad and add the following line at the end of the Mods Section:
Code:

<load mod="BetterAI"/>

That part of the file should now something look like this, with the added line highlighted in blue.
Code:

<load mod="Unit Naming"/>
<load mod="FavoriteCivicDetector"/>
<load mod="BetterAI"/>


<!-- Options Screens -->

7. You're done. Better AI has now been merged with your BUG Mod.

When you launch a BUG Mod game, the Better AI changes will be in effect too.

Then you need to delete the file IG_v2.0.7.fpk found in the...

My Documents\My Games\Beyond the Sword\MODS\BAT Mod 1.1\Assets

...folder.

Then, providing all is followed, it should work when the BAT mod is loaded.

In my opinion I would back up the Mods folder first before making any changes as if you make a mistake it can then be restored.

If anyone can help further, or if I have made a mistake in my instructions, I'm sure they will post.

Good luck.
 
worked great! you need to edit your post to say use this in the BAT instead of BUG.

Thanks again
cripp

Glad that it worked, you are obviously far more capable than me as it took me quite a while to get it all figured out and working :D

As for the mentioning of the BUG mod rather than the BAT one it is because the person that I'm quoting originally did the guide for those wishing to merge the Better AI patch to the BUG mod. All I did was to adapt it to the BAT 1.1, as that already has the Bug mod 3.51 integrated.

That just left the deletion of the noted file for the Blue Marble terrain graphics to be shown.
 
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