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Installing Mods

Discussion in 'Civ5 - Creation & Customization' started by Inso, Jan 25, 2016.

  1. Inso

    Inso Warlord

    Apr 25, 2009
    Hi all,

    I've tried installing some mods off here and they just won't work. I'm hoping someone can tell me what I'm doing wrong.

    For example, I downloaded the 3rd and 4th unit add-ons. Then put them in the my games/civ 5/MODS directory. I load up civ 5, choose those mods and load them up and everything appears fine, however when I start a game the extra units are nowhere to be seen.

    Any ideas? Is there something else I need to do?
  2. joncnunn

    joncnunn Senior Java Wizard Moderator

    Mar 17, 2008
    Moderator Action: Moved to Creation & Customization
  3. Klisz

    Klisz King

    Aug 18, 2014
    Unless you also use Enhanced User Interface, the civ select screen will only show two uniques per civ, even if they actually have more. Have you checked the Civilopedia?

    If they're not in the Civilopedia either, please enable logging and attach your Database.log.
  4. LeeS

    LeeS Imperator Supporter

    Jul 23, 2013
    Illinois, USA
    As mentioned, the game set-up menus and the dawn-of-man screens don't show more than two uniques (units, buildings, improvements) without a mod to specifically do that.

    Besides the EUI 'mod', there are other mods that make the dawn-of-man show the additional uniques. I believe W.Howard has one on his Pick'n'Mix website. He also has a dedicated thread for his Pick'n'Mix mods in one of the sub-forums for completed mods.

    Regardless of whether you are using any mods that alter the display behaviors in the leader selection or dawn-of-man screens, once you are in-game, you can go to the civilopedia page for Civilization-X, and the Civilopedia always shows all uniques that civ has assigned to it, including any changes or additions made by mods.

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