Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,819
Currently we have had in the entire series intant growth/production.
Now there, it just annoys me when I recall a granary will take 60 turns to build when founding my second city for example as Rome. (free monument)
Earlier, this recalls me of silly AI tile assignment management. (which has always been true in the whole series)
Now, what if the game, not only indicates you the average production time according to actual and future growth, according to natural border expansion ? (without, say, taking into account tiles purchases and improvements ? That would immediately re-adjust the estimation) But ALSO when; say, a governor is placed into that city, it makes the best calculation for you ? Not only that would solve the silly assignment problem, because the programmers would have taken care of it themselves, but it would make a better sense of growth and production for the player.
Computers are more powerful, let's use them !
Now there, it just annoys me when I recall a granary will take 60 turns to build when founding my second city for example as Rome. (free monument)
Earlier, this recalls me of silly AI tile assignment management. (which has always been true in the whole series)
Now, what if the game, not only indicates you the average production time according to actual and future growth, according to natural border expansion ? (without, say, taking into account tiles purchases and improvements ? That would immediately re-adjust the estimation) But ALSO when; say, a governor is placed into that city, it makes the best calculation for you ? Not only that would solve the silly assignment problem, because the programmers would have taken care of it themselves, but it would make a better sense of growth and production for the player.
Computers are more powerful, let's use them !