Instruction Thread - 870 AD - Sunday, December 11th, 8pm CST

ravensfire

Member of the Opposition
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Term 4, Game Session 2, 870 AD

This will be an ON-LINE session.
The Designated Player is: Ravensfiire

Start Date/Time: Sunday, December 11th, 8pm CST
GMT: Monday, December 12th, 2am

Relevant Links:
Current Save
Previous Turnchat Thread

Please use the "title" part of your instruction post to state your office title.

Instruction Checklist:
President - No instructions posted
Minister of Defense - No instructions posted
Minister of Foreign Affairs - No instructions posted
Minister of Trade and Technology - No instructions posted

Governor of Olympus - No instructions posted
Governor of Civatonia - No instructions posted
Governor of Styx - No instructions posted
Governor of Augean Stables - No instructions posted
Governor of Priapos - No instructions posted
Expatriate Governor - No instructions posted

Only elected officials may post in this thread!
 
Don't accept flips.

Berlin:
Build queue:
university->trebuchet->trebuchet->trebuchet->bank

Micromanagement:
turn 0: (18f, 6fpt, 97s, 17spt)
turn 1: university->treb (24f, 0s)
turn 3: treb->treb (36f, 0s)
turn 4: switch new citizen from hill to mined grass (0f, 21s)
turn 5: treb->treb (6f, 0s)
turn 7: treb->bank (18f, 4fpt, 0s, 21spt)
turn 8: merged citizen should be working hill (22f, 3fpt, 21s, 23spt after WLTKD ends)
turn 9: switch hill to irrigated grass (25f, 5fpt, 44s, 9spt after golden age ends)
turn 12: switch irrigated grass to mined plain (0f, 2fpt, 76s, 16spt)
turn 13: switch irrigated plain to mined plain (2f, 92s, 17spt)
Should the SSE irrigated grass become available, you can alter the micromanagement accordingly

Worker actions:
turn 2: slave, 2 natives move to WSW grass
turn 3: slave, native1 road
native2 plants forest
turn 5: slave, native1 plant forest
turn 8: native1 merges
slave, native2 move to 2SW grass
turn 9: slave, native road
turn 11: slave, native forest
If there are any other workers beyond those three, they could start roading and foresting the 2SW grass earlier, and mine and road the remaining unimproved tiles (although they'd be more useful at Besancon)


Besancon:
Build queue:
courthouse->cathedral

Micromanagement:
turn 0: switch hill to grass wheat (8f, 7fpt, 30s, 6spt)
turn 2: switch hill, plain wheat to floodplain (0f, 10fpt, 44s, 4spt)
turn 4: switch new citizen from hill to grass wheat (0f, 11fpt, 54s, 6spt)
turn 6: switch floodplains to fur, mined plain (0f, 5fpt, 68s, 12spt)
turn 7: courthouse->cathedral
switch mined plain to floodplain (5f, +8fpt, 0s, 12spt)
turn 9: switch floodplain to irrigated plain (0f, 4fpt, 26s, 11spt after golden age ends)

Worker actions:
mine everything (particularly SE grass, 2NW and WNW plains, mountain), leave irrigated plains irrigated for now

If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.
 
Rome has won in the poll as will be the city taken from the Romans. However, not Senators/Citizens poll for war so no war will be declared during this TC, I assume. As for instructions, make sure the main body of our army is in Besancon. NO units are to be removed from former Paris/Marseille area. However, if possible, move MDIs near the Paris area and replace the knights with them.

Have 15 knights amass in Besancon, and the rest amass in the Augean Stables. That is only if all knights are available, if not take all available ones and move them to Besancon. Cut that number in half and move them into Augean Stables. DO THE MATH BEFORE MOVING the knights.

As for the settler near the Paris area make sure he doesn't slip into that area, force him to settle elsewhere. The settler near Besancon should also be forced to move elsewhere, use forces amassed in Besancon.

Please tell me if further instructions are neccesary.
 
Worker Allocation

Olympus- 0
Civantonia- 2 workers
The Augean Stables- 4 workers
Styx- 0
Priapos- 0
Berlin- 6 workers
Besancon- 3 workers

6 French slaves near The Augean Stables should be used to stop the Romans from settling on good land and impeding on our boundaries.

Slider

Change the slider to 70% or 80% science and 0% luxury. Switch to the one which will get us the next tech faster. Only lower it if we can still get a tech in the same amount of turns and get a lot of extra cash. Also change the slider, if there are riots, and you need to raise the luxury slider. Make sure we never run a negative gpt throughout the chat.

Budget Priorities

NONE

Always leave a cushion of at least 250 gold for a rainy day

Game Stop conditions

-- Should any nation declare war upon us and be in a position to threaten our cities (shamelessly stolen from former President ravensfire's old instructions ;) )

-greekguy, President of the Fanatiks

Best of luck for a successful chat!
 
Refuse all tribute demands and requests to form alliances.

If Japan offers us concessions in return for peace, accept if they give GPT, 100g or more, or a tech. Smaller concessions can wait for forum discussion, since we should be recieving war happieness from this phony war.

Stop the turn after our current deals with Rome expire, so we can decide at that point if we are going to declare war.
 
Alternate knights and trebuchets until we learn Astronomy by any means, then build the best available ship.

After building a ship, build a Bank and then go back to knights / trebs
 
Trade and Tech
I could not get access to the save since the upload section is apperently down for me :(.
 
Worker Joins
None

Build queue

Bank (4) -> Trebuchet (1 with starvation see note*) ->Trebuchet (1) -> Trebuchet (1) -> Knight (3) -> Knight (4)

Worker Actions
The Workers are freed to the national pool although they could mine the unirrigated plains tiles in the city radius if they are not needed elsewhere. Other suggestions would be for a more direct route around our northern border from Augean Stables to Besancon, or until we are at war blocking areas from Settling

City Tile Micromanagement

*Please note: I am trying to maximise the use of the Golden Age production to build Trebuchets in 1 turn rather than 2 wasting 20 shields. It is therefore important that the city is taken off starvation as soon as the Trebuchets are built. If I have miscalculated or our Golden Age ends earlier than I think and a Trebuchet can not be built in 1 turn or the city would lose population, please omit the Trebuchet build and starvation MM and proceed to a Knight build and MM

turn 0: move a citizen from a non-gold hill to the irrigated grass for Bank in 4 at +1 fpt.

turns 4-7 (to build a Trebuchet in 1, total 3 Trebuchet): put the citizen on the irrigated grass back on the hill, put the citizen on the other irrigated grass on to the mined grass this will give a Trebuchet in 1 with starvation of –2fpt as shown below. At the start of the 1st Trebuchet there should be 8 food in the box, at the end of the 3rd trebuchet it should be down to 2 in the box.

DG7_AD0870_AugeanStablesTrebuchet.jpg

turn 8 (start Knight): IMPORTANT the city must stop starving: put one citizens from the mined grass to the irrigated grass, put one citizen from a non-gold hill to an irrigated grass for Knight in 3 and +1 fpt as shown below. The Golden Age will end during this build.

When the Golden Age ends: The DP will need to MM to complete the Knight in the 3 turns if possible, negative fpt is permissible to do this as long as the city does not lose population. After that set the city to build another Knight as efficiently as possible without starving.

DG7_AD0870_AugeanStablesKnight.jpg

The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned

In case of unhappiness, please use the lux slider if possible, but if needed the DP may use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population. Do not let the city riot!

Rushes
None
 
Game session started!

Turn zero save
Turn 5 save
Ending save

Chat log

Brief summary: Our Golden Age has ended with the discovery of new Military Traditions. The new Observatory in Priapos is nearing completion; progress was tremendous during the golden age.

Our troops are ready for battle, but the size of the Roman army is impressive, with a large contingent NE of Besancon.

-- Ravensfire
 
Nothing to see here ... Please move along ....

We are a hedge!

-- RF
 
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