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Instruction Thread for Saturday, December 31st, 10:00 am CST

Discussion in 'Civ3 - Game of Democracy VII' started by ravensfire, Dec 28, 2005.

  1. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Term 4, Game Session 6, 1130 AD

    We'll end the year with a BANG! Or actually, several bangs as our Cavalry runs roughshod over the Romans!

    This will be an ON-LINE session.
    The Designated Player is: Ravensfiire

    Start Date/Time: Saturday, December 31st, 10am CST
    GMT: Saturday, December 31st, 4pm

    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - No instructions posted
    Minister of Defense - No instructions posted
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - No instructions posted
    Governor of Civatonia - No instructions posted
    Governor of Styx - No instructions posted
    Governor of Augean Stables - No instructions posted
    Governor of Priapos - No instructions posted
    Expatriate Governor - No instructions posted

    Only elected officials may post in this thread!
     
  2. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Colonise that Saltpetre!

    Build queue

    Cavalry (1 with -fpt) -> Cavalry (4 with -fpt) -> Cavalry (5) -> Cavalry (5)
    After the first 2 Cavalry have been produced, the DP may add a Defender if it is needed. In case of emergencies eg: we could lose the city if we don’t, the DP may build whatever is needed.

    Worker Actions

    2 Native Workers and 2 Slaves mine the irrigated plains ESE of The Augean Stables. The Workers are then free for the DP to use as required and keep safe. No improvements are required to the Augean Stables, but please note: Priapos could maintain 20spt if one of the forests is mined. workers without tasks could also be used to block the coast to prevent Settling in the old French region. They should only be used along the coast where they cannot be attack by land units.

    City Tile Micromanagement

    Turn 0: leave the citizens at –4fpt to complete the Cavalry in 1 turn and the next in 4 turns to complete the Cavalry.

    Turn 5 (Start a new Cavalry): Move the citizen on the non-gold Mountain to an Irrigated Grass. Move one citizen from a Mined Grass to an Irrigated Grass. This will give 17spt after corruption at +0 fpt and Cavalry in 5.

    Turn 8: Move a citizen from a non-gold Hill to a Mined Grass to give 15spt after corruption to maintain the Cavalry in 2 turns at +1fpt.

    Turn 10 (Start a new Cavalry): Move one citizen from a Mined Grass to the unused Hill. This will give 17spt after corruption at +0 fpt and Cavalry in 5.

    Turn 13: Move a citizen from a non-gold Hill to a Mined Grass to give 15spt after corruption to maintain the Cavalry in 2 turns at +1fpt.

    The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned. Do not let city starve and lose population!

    Do not let the city riot, please use the lux slider if possible, but if needed use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population.

    Rushes
    The DP may short–rush troops if it allows them to be produced more efficiently or rush troops if they are needed urgently.

    Worker Joins
    None

    Have fun - I won't be able to be there as I'm travelling to my sister's place.

    :xmastree: Happy New Year! :newyear: :xmascheers:
     
  3. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    Eh... if I count correctly, the session should have began a couple hours ago.

    But since there's no update and you're currently not online, I'll post my very detailed instructions:

    You have my permission to build whatever you need to further the extermination of the vile Romans.
     
  4. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Due to a power failure, I'm a bit late. Give me a bit of time to verify things, and I'll start shortly.

    Turn 0 save: http://www.civfanatics.net/uploads10/DG7_AD1130_turn01.SAV
    Turn 5 save: http://www.civfanatics.net/uploads10/DG7_AD1180_turn5.SAV
    Turn 12 save: http://www.civfanatics.net/uploads10/DG7_AD1255_turn12.SAV

    Chat log: http://www.civfanatics.net/uploads10/DG7_AD1130_Chatlog.zip

    Summary: Initial cleanup went well, with the NorthWest, North, East and Southern forces experiencing success. Troops were then moved into position to bombard Antium and handle the forces in the South.

    Message from the Commander, Antium Attack Force:
    Situation in Antium - 3 Musketmen defendin, 2 with 2 hp, 1 with 1 hp. I have many cav and crusaders in position. I plan to attack immediately

    2 hours later, smoke began to bellow forth from the remains of Antium as the Fanatikos troops razed the city.

    Antium Razed

    Message from the Commander, Rome Attack Force:
    After one of the most accurate artillery barrages I've seen, the buglemen sounded Charge! Our Cavalry valiantly run into the fire from the Roman musketmen, and roundly defeated them! Only 1 Regiment failed to return after battle.

    Rome SoD

    Rome is ours!
    Heidelburg Razed

    Message from the Commander, Cumae Attack Force:
    General Pyrrhus is hereby commended for his bravery and skill in battle. Leading a Cavalry unit henceforth known as "Ravensfire's Regiment", he defeated a most skilled and determined enemy force. He was immediately dispatched to Rome to form the Pyrric Army, which successfully assaulted Cumae, defeating a unit of Musketmen with minimal casualties.

    Cumae Razed
    MGL found, Army created, Army has defeated an opponent!

    Message from the Commander, Ravenna Attack Force:
    T'was a bloody battle, with many of our troops being defeated, and several units lost. In the end, this only served to enrage our lads, and the city was razed, salted and listed in the registry of Bad Places to live.

    Ravenna Razed
    Nuremberg Razed
    GERMANS DESTROYED!

    Veii Razed

    After 12 long turns, the bloodlust finally left Ravensfire's eyes. The Romans are a mere shell of their former greatness, with rubble the only reminder of where their cities lay.

    -- Ravensfire
     

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