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Instruction Thread, Tuesday April 19, 10PM MST (Weds 0100 EST, 0500GMT)

Discussion in 'Civ3 - Game of Democracy VI' started by DaveShack, Apr 17, 2005.

  1. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
    Arizona, USA (it's a dry heat)
    This is the instruction thread for Tuesday April 19, 10PM MST, 0100 EST Wednesday, 0500GMT Wed.)

    Previous instruction thread
    Starting Save

    President's instructions:

    Keep our SGL Sir Isaac Newton in reserve until a wonder worthy of his assistence is ready. Fortified in the Capitol is a good place for now. In the unlikely event that our capitol comes under siege, stop play immediately so we can determine how to save Sir Isaac... and ourselves since that would mean we are losing badly. :lol:
     
  2. MOTH

    MOTH Emperor

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    Culuture: If we capture any cities with >1 population consider a pop-rush towards a temple instead of starving them down. This is at DP's discretion.

    Notary of Names:
    City Names:

    The next 5 cities acquired should be name in the following order:
    Over There
    Ela Springs
    The Black Hole
    Chaos
    If Coastal: Gilgame's Landing; Non-coastal: Sebadoh

    Military Unit Names:
    I think there is an unnamed horseman in Camelot. It should be renamed Lord Hwok-puk's levy.

    The next units built should be named in the following order:
    1. First naval unit should be named Old Ironsides (even if made of wood)
    2. additional unit name queue (lots of options as we might build boats)
    TrebuMage
    Helo
    Illuminatti
    Knights of the Arpha
    The Royal Engineers
    Honourless Knight
    Steven's *insert unit name*
    Qhebecois; NCSS Chicoutimi if naval
    1st King's Guard if Cavalry (otherwise will wait)
    Knights Hospitallers; HMS Carlskrona if naval
    Sir Antony; Seaking if naval
    Tonatiuh; Tlaloc if naval
    Daggers End; From Sand to Sea if naval
    Iron Horde of Excellence
    Bertie's 2nd pint; Bertie's grog if naval
    Soldiers of the RoboPig Templar; The RoboPig Raft if naval
    Old Scorpion guard
    22nd Longbows; HMCS Skeena II if naval
    Sir Imegonnahityouwithamace; The Four if naval
     
  3. Ginger_Ale

    Ginger_Ale Lurker Retired Moderator

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    Domestic Consulate

    Settlement Density: Cities should be founded to gain around 13 tiles per city, including the city center. This allows us to have cities without hospitals. Keep this placement until the desert near the Dutch city of Holwerd. After that, cities can be put closer together for easier defense, more culture, and specialist farms. Try to achive the 14 city mark, by means necessary, to acheive the ability to build the Forbidden Palace. If we reach the 14 city mark, please stop the chat for discussion of the placement of FP, and possibility of relocating the Palace. Keep the Indian settlement layout - capture cities, don't raze intentionally [autorazing is an exception].

    City Production: Cities should try to achive their target goals of spt noted by the DoI. This can be achived by switching laborers around if needed as prescribed by the Governor. However, when moving from a tile to one with less commerce, and with the use of the luxury slider in effect, make sure the city does not plunge into city disorder.

    Governments: Simply, if we get Republic, or the chance to trade for Republic, buy Republic. Of course, this is also up to the Director of Commerce regarding trading, and if we should buy it. If we are in the middle of the war, do not revolt. Wait until we finish the war to revolt.

    Long Term Worker Plans: Use a single worker (or two slaves together) to improve tiles for cities, unless there is a time need (ie; to get a city to a specific # of shields per turn for a wonder / unit factory), in which case stack them to get the job done in 1 or 2 turns.
     
  4. Octavian X

    Octavian X is not a pipe.

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    After currency is complete, begin bare minimum research on the winner of this poll. 50 turns is always a comparitively short time in demogame years, anyway.

    Use only the smallest amount of the scinece slider possible, likely about 10%. If we can turn a citizen into a scientist somewhere, though, use him for research instead of the slider. As always, use the lux slider to keep the cities from rioting.

    I believe only the Dutch have Republic at the moment, while we hold a monopoly on currency. Unfortunately, the cost for Republic is much too high to consider a purchase. Besides, selling currency to the Dutch would catapult them into the Middle Ages, which is a terrible move at the current moment. Therefore, no tech trades are authorized for this session.
     
  5. snipelfritz

    snipelfritz Crazy about the Demogame

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    Director of Expansion

    Wait to build/settle any settlers at this time.
     
  6. GenMarshall

    GenMarshall Blood Elven Ghost Agent

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    Location:
    New Suramar City, Vekta, United Terran Systems
    Commander of the Amred Forces
    Use the instructions used in the previous turnchat since the turns have changed little.
     
  7. Chieftess

    Chieftess Moderator Retired Moderator

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    DoI Instructions:

    Again, continue with this guide, and follow the city-laborer patterns.

    I'm giving the DP a present tonight. If the workers finish roading/mining the above cities, or they can't improve it anymore, the DP may work other cities. The priority is to connect these cities.


    (you really like these moonlight chats, don't you?)
     
  8. RegentMan

    RegentMan Deity

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    *Continue to research engineering
    *As per the Director of Commerce's request, research at either a lone scientist or lowest science rate (preferably lone scientist)
     
  9. Noldodan

    Noldodan 2 years of waiting...

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    Location:
    Gondolin!
    Fanashire instructions from the Office of Governor Noldodan:
    Queues
    Camelot: Horses.
    donsignia: Sword, Settler, Sword
    Provolutia: Settler, then Spears.
    Roosting Tree: Swords!
    Bentley: Swords!
    Oxford: Barracks, Sword
    New London: Barracks, Temple, Sword
    Delhi: Change to Barracks, Spear, Temple
    Auchtermuchty: Spear, Temple, Barracks
    Spichester: Spear, Worker, Temple
    Captured/Settled Cities: Warrior, Worker, Temple
     
  10. Bertie

    Bertie Prince

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    Because the office of External Consul is vacant, I am posting this as Deputy. Specific instructions appear first; the Term 2 Policy appears next, for reference purposes.

    Specific Instructions for 4/19/2005 Turnchat

    1. We currently are at war with Japan and have a MA against them with the Hittites. This MA will expire early in the turnchat. At the moment, Japan will offer peace and in exchange give us all of its gold (3 pieces) and a city. The citizens of Fanatannia in this poll suggest our war objectives have been met and that peace is in order. The External Consul supports peace with Japan in exchange for its gold and at least one city.
    2. Establish embassies with the Byzantines and the French when fiscally prudent.
    3. Currency is a monopoly tech. We support the Director of Commerce’s decision not to seek trades this turnchat. Our position on currency is not to trade it as long as it remains a monopoly tech.
    4. Our army will need to heal the next few turns, and no doubt the COA will issue instructions for positioning our troops in preparation for a war against the Netherlands. This will take several turns, but it’s likely we will be ready for a war towards the end of this turnchat. Currently the Director of Commerce has not issued instructions for declaring war. When the President is satisfied that we are sufficiently prepared for war, we request the chat be stopped so that a formal declaration of war can be sought.
    5. It has been the policy of the External Consul to accede to demands made by the Netherlands before we go to war with them. However, we will be at war with them within the next 10 turns. Should they make a demand, we leave it to the discretion of the President as to whether we should meet their demand. Our preference is not to; but game circumstances may suggest otherwise.
    6. Should the Byzantines, Chinese, or French request an MA against the Persians, accept it (trying, of course, to strike an advantageous deal) unless in the President’s opinion game circumstances suggest otherwise.


    External Consulate - Policy for Term 2

    Long Term Trading
    1. Trading should be performed to maximize profit.
    2. Monopoly techs should not be bought unless a subsequent 2 for 1 deal (or better) is available.
    3. Strategic and Luxury commodities should not be sold to Countries that we believe we may be at war with during this term.
    4. No GPT based deals should be entered into with any Country that we believe we may be at war with within the following 20 turns.
    5. In the event of a war with India, any peace deal should maximize the gain of technological advancements.
    6. In the event of a war with The Netherlands, any peace deal should maximize the gain of territory.
    7. A harbor should be built in a town that is connected to our capital as soon as is practicable, and in any case, within 10 turns of a harbor being constructed by a prospective trading partner.
    8. Trading for Horseback Riding should be delayed for as long as possible to allow for the building of chariots. The precise timing for the purchase of this tech should be made by the Commander of the Armed Forces.

    Long Term Foreign Affairs
    China should be developed as a trading partner, and as a buffer against more distant civilizations.

    1. Any demands made by civilizations further from us than China should be refused.
    2. Any demands made by India or The Netherlands made before war with these respective countries should be met. We should pay them.
    3. Once our nation has reached a size of 12 cities, no demands should be paid, and this paragraph supercedes paragraphs 1 and 2 in this case.
    4. When treasury allows, further embassies should be established and wars instigated between distant nations. The more tangled and complex the alliances the better.
    5. Portugal and the Pyramids are a priority target for the time immediately following a government switch.

    Long Term War Plans

    1. War must be declared on India on or before 700BC.
    The aims of this war are:-

    a) Capture the Indian Capital to secure the iron resource.
    b) Secure a source of silks
    c) Provide a strong strategic position from which to launch a war against the Netherlands
    d) Use the peace negotiation to gain territory.

    2. War must be declared on The Netherlands on or before 400BC.
    The aims of this war are:-

    a) Deprive The Netherlands of Iron
    b) Deprive The Netherlands of Horses
    c) Secure a source of Spices
    d) Deprive the Netherlands of High Food City sites
    e) Maximize territorial gain through peace negotiation.
     
  11. DaveShack

    DaveShack Inventor Retired Moderator

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    Play started on schedule
    turn 0 save
    turn 5
    Turn 6

    hilights:
    Made peace with Japan as specified, got Satsuma as tribute.
    In turn 6 noticed the Netherlands and France both have Monarchy and Republic. Netherlands are currently a republic. We now have 17 units on station, so it's time to discuss specific war timing and battle plans.

    chat log
     
  12. Nobody

    Nobody Gangster

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    Times like this i wish i was console, so i could says "Deprive the Netherlands of exsistance"
     
  13. Ginger_Ale

    Ginger_Ale Lurker Retired Moderator

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