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Intelligence- Infos about the other civs

Discussion in 'Team Mad Scientists' started by HUSch, Dec 4, 2008.

  1. HUSch

    HUSch Secret-monger

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    The values of the other teams.

    GNP
    31, 30/1, 27, 22, we 20;

    products
    15, a, b, 3, we 3; 17 < a+b < 40 a,b > 7, same as last turn, also with Kaz +1 pop

    crops
    17, a, b, 12, we 7; a+b > 30,
    power


    MP-list
    24, 22, 22, 16 we 17; reason for the middle values a+b = 44, a,b > 21


    Pop
    Kaz found a town with 9/9 land-tiles

    Kaz 4, 1
    Saturn 4
    SAN 3, 1
    Cav 5

    land tiles
    Kaz +9
     
  2. topas

    topas Prince

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    Looking onto the points I think first Cavaleiros and now SANCTA found a second city.
    Both their points increased during their turns. (civstats;))

    I don't think Saturn founded.
     
  3. HUSch

    HUSch Secret-monger

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    2640 grow Saturn to pop 4. Look there.
    In the 2600 list is Sat with pop 4.
     
  4. HUSch

    HUSch Secret-monger

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    The values of the other teams.

    GNP
    31, 30/1, 27, 22, we 25; same as last turn,

    products
    15, a, b, 3, we 3; 17 < a+b < 40 a,b > 7, same as last turn,

    crops
    17, a, b, 12, we 7; a+b > 30, same as last turn,

    power
    same as last turn,

    MP-list
    24, 22, 22, 16 we 17; reason for the middle values a+b = 44, a,b > 21


    Pop
    same as last turn,

    Kaz 4, 1
    Saturn 4
    SAN 3, 1
    Cav 5

    land tiles
    no change

    An info about our standing in this contest.
    the total points
    Cav 93
    SAN, Kaz 92
    Sat 91
    We 84

    We are roundabout 1 Tech and 1 Pop behind, our value shows better than real because we 've more landtiles around our cap than the other.
     
  5. topas

    topas Prince

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    Do we have a list/table about what each team probably has researched?


    I don't think we are behind too much.
    We are probably ahead in workers, which leads to faster expansion and growth in the future.

    ... but it's quite obvious, that the other teams started with better initial tiles. (partly plains-hill-start (or founding on stone/marble) or 3-food-start, 6-food-tiles (partly multiple!) while our best tile has 4 food, starting coastal with fishing (3 of 4 other teams))
    But I think we can catch up a little with our cheap workers+graneries.

    Looking at the GNP I fear that the other teams have already met other teams to cheapen their research. ... we definately need contact soon as well...
     
  6. HUSch

    HUSch Secret-monger

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    We know in fact BW and with 90% wheel, also fishing, the other techs aren't sure. BW has only Cav and SAN, wheel Kaz and Sat. Techs with 2 or 0 MP aren't to determine.

    for GNP
    SAN has 6 :culture:
    The contact gives sometimes 1 :science:, but not always, so:
    For us with 14 netto :science:, the factor of 1,46 gives 20 instead of 19
    with 15 netto :science:, the factor of 1,46 gives 21 instead of 21.


    But there is another difficulty
    In 2760 SAN grow to pop 3, but they found the new city in 2680
    That makes no sense for me. When 've they finished the settler?
     
  7. topas

    topas Prince

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    SAN
    Probably growing with warrior-production interrupted by settler-turns when chop-yield comes in.
     
  8. HUSch

    HUSch Secret-monger

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    The values of the other teams.

    GNP
    31, 27, 26, 22, we 25;

    products
    15, a, b, 3, we 3; 17 < a+b < 22; a,b > 8; no reason for a change in the last turns

    crops
    19, a, b, 12, we 7; 28 < a+b < 33,

    power
    Saturn +2 to 26
    26, 24, 20, 16 we 17; the values in the last info were wrong

    MP-list
    Saturn +2 to 26
    Kaz 24
    Cav 20
    SAN 16

    Pop
    same as last turn,

    Kaz 4, 1
    Saturn 4
    SAN 3, 1
    Cav 5

    land tiles
    the 2. town of SAN has its cult. expansion, now 21/21 (only) land-tiles
     
  9. HUSch

    HUSch Secret-monger

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    The values of the other teams.

    GNP
    34, 27, 27, 25, we 25;

    products
    17, a, b, 6, we 4; 24 < a+b < 30; a,b > 8; 2 teams growing in this turn

    crops
    21 (SAN), a, b, 15, we 11; 31 < a+b < 37,

    power

    27, 26, 21, 18 we 17;

    MP-list
    Saturn 26
    Kaz 27 get last turn 3 MP, 1 for growing to pop 5,
    and 2 for warrior or the tech they researched also
    Cav 21
    SAN 18 a warrior last turn

    Pop
    Cav found a 2. City with 8 land-tiles
    SAN's 2. city grow to pop 2

    Kaz 4, 1
    Saturn 4
    SAN 3, 2
    Cav 5, 1

    land tiles
    the 2. town of Cav has 8/9 land-tiles, a lake or coast tile.

    GP
    Cav 104
    Kaz 103
    SAN 98
    Sat 97
    We 84

    Additional:
    Because we 've long time no decrease in MP of other teams, the lion fight and win against a scout, there is a good possibility that it was a Saturn unit.
     
  10. HUSch

    HUSch Secret-monger

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    Our values are worst, here is the table from F9

     

    Attached Files:

  11. HUSch

    HUSch Secret-monger

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    Kaz 2. city grows to pop 2, they 've now pop 5, 2 and are best with 96000 peoble.
    No other change to see.
     
  12. HUSch

    HUSch Secret-monger

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    SAN researched a tech and all teams get + 2 MP, so it's a good chance, that SAN researched a 2-MP-tech (sailing, hunting, husbandry, mining). Additional the best has now 28 MP, that is the value of SAN 26 +2.
    If they researched a 0-MP-tech, then SAN or Sat build a warrior.

    MP-list

    SAN 28
    Kaz 27
    Saturn 26
    Cav 21
    we 21
     
  13. HUSch

    HUSch Secret-monger

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    Only change
    Kaz get 2 MP to 29, so they build a warrior.
     
  14. HUSch

    HUSch Secret-monger

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    Location:
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    Kaz and Sat researched a tech without MP.
     
  15. peter grimes

    peter grimes ...

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    So which techs did Kazakhstan and Saturn research??

    I think our team needs an archivist, who can keep separate threads for each team to track their development. I'm willing to compile some of the data from this thread, but I'm just not sure that I have the insight required :confused:
     
  16. HUSch

    HUSch Secret-monger

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    Peter we 've no special info about any team, in the moment we can see increase at general points and try to get the reason for it, there are techs researched, land-tiles (20 turns in culture) or increase of pop. The first has no additional effect in F9-demo, but the second and third have. So I can distinguish between and give you the info. What for tech without MP they researched, we don't know, because we can't distinguish the research-rate to the teams. There are not many, if not religious only pottery, writing etc. If we meet a team and it has writing we know it, because open borders. We know, there isn't a religion now.




    btw
    For the detailed infos about every team, there are freds intel 1-4.
     

    Attached Files:

  17. HUSch

    HUSch Secret-monger

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    The values of the other teams. With the second city, there are better estimations possible.

    GNP
    36, 31, 27, 25, we 29;

    products
    20, a, b, 6, we 4; 30 < a+b < 34; a,b > 12;

    crops
    22 , a, 15, 14, we 15; 17 < a < 21,

    power

    MP-list
    Kaz 29
    SAN 28
    Saturn 26
    Cav 21
    we 22

    Pop

    Kaz 5, 1
    Saturn 5
    SAN 3, 2
    Cav 5, 2
    We 3, 1


    GP

    Kaz 115
    SAN 117
    Sat 109
    Cav 110
    We 84

    Additional:
    Cav found Buddhism
     
  18. HUSch

    HUSch Secret-monger

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    The values of the other teams.

    GNP
    35, a, 33, 31, we 31;

    products
    17, a, 8, 6, we 4; 14 < a

    crops
    25, a, 17, 15, we 15; 18 < a < 23,

    power

    MP-list
    Kaz 29
    SAN 29 + 1 for pop
    Saturn 26
    Cav 21
    we 22

    Pop

    Kaz 5, 1
    Saturn 5
    SAN 3, 2, 1
    Cav 5, 2
    We 3, 1


    GP

    Kaz 115
    SAN 128
    Sat 109
    Cav 110
    We 84

    Additional:
    SAN found 3. city without water-tile and researched a tech without MP, because the long time (11 turns) i think writing or perhaps the next.
     
  19. HUSch

    HUSch Secret-monger

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    The values of the other teams.

    GNP
    38, 38, 33, 28, we 32;

    products
    17, a, 8, 6, we 4; 14 < a

    crops
    25, a, b, 15, we 15; 38 < a + b < 43, 18< a, b

    power
    no change (only we)
    MP-list
    Kaz 29
    SAN 29
    Saturn 26
    Cav 21
    we 24

    Pop

    Kaz 5, 2
    Saturn 5
    SAN 3, 2, 1
    Cav 5, 2
    We 4, 1


    GP

    Kaz 121
    SAN 128
    Sat 109
    Cav 116
    We 101
     
  20. HUSch

    HUSch Secret-monger

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    The values of the other teams.

    GNP
    40, 38, 33, 33, we 30;

    products
    17, 16, 8, 6, we 11;

    crops
    25, a, b, 16, we 13; 38 < a + b < 43, 18< a, b

    power
    no change (only we)
    MP-list
    Kaz 29
    SAN 29
    Saturn 26
    Cav 21
    we 24

    Pop

    Kaz 5, 2
    Saturn 5
    SAN 3, 2, 1
    Cav 5, 2
    We 4, 1


    GP

    Kaz 121
    SAN 128
    Sat 115 (+6, reason I don't know, possible tech)
    Cav 122 (+6, reason I don't know, possible tech)
    We 101
     

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