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Intelligence- Infos about the other civs

Discussion in 'Team Mad Scientists' started by HUSch, Dec 4, 2008.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    45, 45, 36, 33, we 31

    products
    23, a, 9, 6, we 11; 16 < a < 21

    crops
    27, a, b, 16, we 13; 44 < a + b < 49, 18< a, b

    power

    MP-list
    Kaz 29
    SAN 30 (+ 1 because pop increase)
    Saturn 26
    Cav 26 (+1 because pop increase, +4 for units (2 warrior))
    we 22 (-2 lost of Pyt)

    Pop

    Kaz 5, 2
    Saturn 5
    SAN 4, 3, 1
    Cav 5, 3, 1
    We 4, 1
    SAN grows in 2 cities (from 3,2 to 4,3)
    Cav grows (from 2 to 3) and found a third towns

    GP

    Kaz 121
    SAN 139
    Sat 115
    Cav 133
    We 107

    land tiles
    In the last turns increased some teams. I can't say precise, only SAN has 56 (with 3 towns) and Sat has 24 (with 1)
     
  2. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    49, 45, 36, 33, we 30

    products
    23, a, 8, 6, we 5; 18 < a < 21

    crops
    27, a, b, 16, we 13; 448 < a + b < 53,

    power

    MP-list
    Kaz 30 (+ 1 because pop increase)
    SAN 30
    Saturn 26
    Cav 26
    we 21 (-1 lost of pop)

    Pop

    Kaz 5, 2, 1 (city found with 7 land-tiles)
    Saturn 5
    SAN 4, 3, 1
    Cav 5, 3, 1
    We 2, 1


    GP

    Kaz 126 (+5 for new city)
    SAN 145 ( +6 for tech without MP, probably reli-tech)
    Sat 115
    Cav 133
    We 96
     
  3. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    42, 39/40, 38, 38, we 29

    products
    23, a, b, 9, we 2; 18 < a, b 35< a+b < 40

    crops
    25, a, b, 12, we 16; 48 < a + b < 53,

    power
    no change

    MP-list
    Kaz 30
    SAN 30
    Saturn 26
    Cav 26
    we 21

    Pop

    Kaz 5, 2, 1
    Saturn 5
    SAN 4, 3, 1
    Cav 5, 3, 1
    We 2, 1


    GP

    Kaz 132 (reason don't know => tech researched Poly )
    SAN 145 (+7 for land-tiles of their 2. town)
    Sat 121 (reason don't know => tech researched Poly )
    Cav 133
    We 96

    We meet Cav, they 've no change of civics but they 've BW. Our espionage points goes to them, now 4/30 for see the demo-graph. We 'll next turn see how many points they give to us, if we get not 4, they know another team.
     
  4. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    45, 39/40, 39/40, 38, we 30

    products
    26, a, 9, 8 we 2; 13 < a <17

    crops
    28, a, b, 12, we 16; 43 < a + b < 48,

    power
    +3 MP (1 for Cav for pop, 2 for Cav for warrior)

    MP-list
    Kaz 30
    SAN 30
    Saturn 26
    Cav 29
    we 21

    Pop

    Kaz 5, 2, 1
    Saturn 5
    SAN 4, 3, 1
    Cav 5, 4, 1
    We 2, 1


    GP

    Kaz 132
    SAN 160 (+15, I don't know )
    Sat 121
    Cav 133 (+5 grow to 5, 4, 1)
    We 96

    Cav gave their 4 espio-points to us.
    Their capital is Ohlo Serpentem and the second Sombra do Céu, the third Serpente
     
  5. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    45, 42, 41, 38, we 30

    products
    26, a, 16, 7 we 3; 18 < a < 23

    crops
    25, 25, 25, 21, we 20;

    power
    +4 MP for SAN research of MC
    +1 MP for Saturn pop 5, 1 (founding city)

    MP-list
    Kaz 30
    SAN 34
    Saturn 27
    Cav 29
    we 22

    Pop

    Kaz 5, 2, 1
    Saturn 5, 1
    SAN 4, 3, 1
    Cav 5, 4, 1
    We 2, 1


    GP

    Kaz 142
    SAN 188
    Sat 126
    Cav 138
    We 101


    Important
    SAN build oracle and choose MC as freetech
     
  6. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    49, 44, 42, 39, we 33

    products
    26, a, 12, 7 we 3; 18 < a < 23

    crops
    29, a, b, 21, we 21; 49 < a+b < 54

    power
    no change

    MP-list
    Kaz 30
    SAN 34
    Saturn 27
    Cav 29
    we 24 +2 for hunting

    Pop

    Kaz 5, 2, 1
    Saturn 5, 1
    SAN 4, 3, 1
    Cav 5, 4, 1
    We 2, 1


    GP

    Kaz 142
    SAN 188
    Sat 126
    Cav 138
    We 113
     
  7. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Here is my estimation of the situation of Cav and Kaz and another east of Ari.


     

    Attached Files:

  8. topas

    topas Prince

    Joined:
    Jun 17, 2008
    Messages:
    338
    There is a pass in the mountains! (Hi, peter;))

    Civ4ScreenShot0019.JPG

    The rivers are not connected, but 2 roads will do...

    We definately want to secure the floods, cow, riversite-tiles in the west of the mountains!
     
  9. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    I'm not convinced.

    For one thing, there is not a pass that a unit can travel that we can yet see.

    Tile B is definitely a mountain.
    Tile C might be a mountain, perhaps not. If it is not a mountain, then there is a traversable pass from A to C. Those are also the only tile that a road could possibly connect the two river tiles A and D.
     

    Attached Files:

  10. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    48, 44, 44, 34, we 38

    products
    26, a, 12, 7 we 6; 18 < a < 23

    crops
    31, a, b, 21, we 21; 51 < a+b < 55

    power
    SAN +1 for growing

    MP-list
    Kaz 30
    SAN 35
    Saturn 27
    Cav 29
    we 24 +2 for hunting

    Pop

    Kaz 5, 2, 1
    Saturn 5, 1
    SAN 5, 3, 2 (4 to 5 and 1 to 2)
    Cav 5, 4, 1
    We 2, 1


    GP

    Kaz 142
    SAN 212
    Sat 126
    Cav 138
    We 113
     
  11. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I suspect both Cav and Kaz started further south. Then if the other team started center north it would be a pentagon giving each team roughly equal chances of finding two others.
     
  12. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
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    2,440
    Location:
    Germany
    When Topas and peter are right, then there is a gap in the mountain-chaine; pyt had a chance to find this, but we go to south.
    My estimation were also at the existence of an other team which Ari can meet.
     
  13. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Chatting with Niklas - yes, we might indeed meet a team up there. He speaks of a rumor that KAZ told: There is a central hub where all the mountain open up, and KAZ thinks all teams can be found from there.
     
  14. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    48, 44, 34, 34, we 38

    products
    26, a, 15, 7 we 6; 19 < a < 24

    crops
    31, a, b, 21, we 22; 56 < a+b < 59

    power
    no change

    MP-list
    Kaz 30
    SAN 35
    Saturn 27
    Cav 29
    we 24 +2 for hunting

    Pop

    Kaz 5, 3, 1 (from 2 to 3)
    Saturn 5, 1
    SAN 5, 3, 2
    Cav 5, 4, 1
    We 2, 1


    GP

    Kaz 148
    SAN 212
    Sat 132
    Cav 138
    We 118
     
  15. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    48, 45, 44, 34, we 39

    products
    23, a, b, 7 we 9; 20 < a, b; a + b < 46

    crops
    34, a, b, 21, we 22; 60 < a+b < 65

    power

    I don't understand it, but SAN get 10 MP wthout tech or growing
    Additional Kaz get 1 MP from growing in their town from 1 to 2 and founding a new one.

    MP-list
    Kaz 31
    SAN 45
    Saturn 27
    Cav 29
    we 25

    Pop
    new
    Kaz 5, 3, 2, 1
    Saturn 5, 1
    SAN 5, 3, 2
    Cav 5, 4, 1, 1
    We 4, 1, 1


    GP

    Kaz 158 +10 from growing
    SAN 212
    Sat 132
    Cav 152 +14 (8 from land-tiles in culture and 6 from new town)
    We 118
     
  16. peter grimes

    peter grimes ...

    Joined:
    Jul 18, 2005
    Messages:
    13,314
    Location:
    Queens, New York
    Is it possible they got soldiers the old-fashioned way: By Training Units? :dunno:
     
  17. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Peter
    good, i 've only the old values in my memory.

    Axe gives 6 MP, also axe and 2 warrior give 10.
     
  18. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    49, 46, 42, 34, we 39

    products
    23, a, b, 7 we 12; 21 < a, b; a + b < 46

    crops
    35, a, b, 21, we 19; 60 < a+b < 65

    power
    +4 MP for Kaz and/or Cav, Kaz at least 1 for growing, the other 3 isn't a unit but a barrack.
    MP-list
    Kaz 31 (look above)
    SAN 45
    Saturn 27
    Cav 29 (look above)
    we 25

    Pop
    new
    Kaz 6, 3, 2, 1
    Saturn 5, 1
    SAN 5, 4, 2
    Cav 5, 4, 1, 1
    We 4, 1, 1


    GP

    Kaz 164 + 6 from growing
    SAN 218 + 6 from growing
    Sat 132
    Cav 152
    We 118
     
  19. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    The values of the other teams.

    GNP
    50, 46, 44, 34, we 39

    products
    32, a, b, 7 we 12; 21 < a, b; 54 < a + b < 59

    crops
    37, a, b, 21, we 26; 28< a, b; 61 < a+b < 66

    power
    Kaz lost 1 MP and Cav get 1, because change in pop

    MP-list
    Kaz 30 (look post above)
    SAN 45
    Saturn 27
    Cav 30 (look post above)
    we 25

    Pop
    new
    Kaz 6, 2, 2, 1
    Saturn 5, 1
    SAN 5, 4, 2
    Cav 6, 4, 1, 1
    We 4, 2, 1


    GP

    Kaz 158 - 6 from whipping
    SAN 217
    Sat 132
    Cav 158 + 6 from growing
    We 124 + 6 from growing
     
  20. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Now we see Cavs value in F9. The whip- and chop-gain is not listet.
     

    Attached Files:

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