Interest in a FFH Succession Game?

Discussion in 'Civ4 - Fall from Heaven' started by Ozbenno, Dec 28, 2021.

  1. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Howdy all, just gauging the interest in a Fall From Heaven Succession Game? A Succession Game is where a team of players (5-6 is ideal) take turns playing the game and post (informative and amusing) reports in the game thread. It was all the rage back in the day! Here are a couple of examples.

    Spoiler Deviant Mind SG Etiquette Rules :

    Alpha: The quality of your report outweighs the quality of your play. We're here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.

    Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; a bare-bones/no commentary, auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.

    Charlie: Punctuality rocks! 24/48 means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that got it. Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you'll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.

    Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.

    1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
    2. However, if there's no consensus and you're up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
    3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
    4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.

    Echo: Be Excellent to Each Other. Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.

    Foxtrot: Thread spam is good. We're here to play in a friendly environment. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged. However, don’t be jerk.

    Golf: Automate sparingly.
    1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping and keep previous improvements.
    2. Use of the Emphasis buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
    3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.

    Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??

    India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]



    The infamous pholkhero is attempting to learn the game and a SG would be a great place to start.

    I only have the base game (no mod mods), so would need to establish the version as well.

    Anyways, if this sounds like your kinda thing sign up!

    Roster
    ozbenno
    pholkhero
    OPEN
    OPEN
    OPEN
     
    Last edited: Dec 28, 2021
  2. pholkhero

    pholkhero Deviant Mind

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    reporting in :salute:

    can't wait to screw it up in a fantasy way
     
  3. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Don't everyone rush in and all :shifty:

    So we can start something up (here or in the Civ IV SG forum) anyways as a training game of sorts. But what to play....

    FfH is a pretty broad game, much more than Civ IV. Every civ you play has a really distinct set of advantages and therefore a different way of playing.

    Orcs are at peace with the barbarians until they get too powerful, so you don't have to worry about them at the start.
    Amurites are spellcasters
    Sheaim literally want to end the world
    Elves are mass-terraforming machines
    Hippus are war hungry horselords
    Balseraphs are just insane
    Calabrim are vampires

    etc

    What takes your fancy?
     
  4. Tielby

    Tielby Prince

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    Hiya, Oz. It's not that I'm not interested, it's that I can't commit to the time involved. Sounds like great fun, though! I prefer Amurites when I play to win, but love to experiment with all of them.
     
  5. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Well if I can twist your arm, it's just an hour or two a week :mischief:

    Amurites are my favourite as well. Tower of Mastery victory by "acquiring" mana nodes from the other civs.
     
  6. Dracosolon

    Dracosolon Chieftain

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    I could join, though I have no experience with such style of play. I'm a bit confused as to if I understand how the "group consensus" part works though: You play in accordance with what the group decided, then make your report (with some sort of story element), list the major decisions to come, then the group decides again? How does that work for the first turn?

    As to the specific civ, I usually play Kuriotates but am willing to try anything.
     
  7. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Right, you're in

    Generally that's how it works. For the first turn, the starting position is posted and the group discuss where to settle and first tech etc.
     

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