Interesting GOTM Idea

Strategy Man

Chieftain
Joined
Dec 19, 2001
Messages
1
Oh boy, gee whiz! The current GOTM's are just swell. :cool:

It just seems like very early conquerization of the world always ranks highest, though. So...create some situations where it wouldn't work!

Here's some swell ideas...

* Start the game after giving a handicapped amount of turns <i.e. save the starting game after you've wasted 5-10 turns, thus not starting your game at 4,000 BC

* Actually put down the city starting location. You could handicap the player by putting a capital at the tip of a continent and not the ideal location...

* Island maps! Oh boy, these stop ancient conquerization.

These might be interesting ideas to give the space, culture, and diplomacy a chance to be on the top rankings, without making the game a "giant" map, or "diety" settings :p
 
We will start each month with various starting conditions. That way we can measure what effect it has on the playing styles. ;)

For the first GOTM it was very easy to have an early conquest given the location, the map size and the Immortals. And I think that this month a lot of people won't have had the ability to conquer the world fast (like me :().
 
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