redwings1340
Emperor
I just watched gamespot's interview with Ed Beach, and while most of it was rehashing what we've been discussing, he said two things that were particularly interesting and new.
First, Civ VI is going to have a better implementation of a true earth map, probably with various civs in places they originally were founded in, with a plan to balance the true earth setup. This is pretty cool.
Secondly, the way they tested the game and the AI seems really cool. They set up a flat screen TV near the lead engineer's office, and had this TV playing AI vs AI games of Civ VI 24/7, for months. Whenever anyone updated the game and created a bug, the AI games caught it, and this means that they've gotten a pretty good idea of how the AI plays against each other, and a lot of data on how to improve it. While knowing what's wrong and being able to fix it are dramatically different things, I thought this was a pretty clever way to test out the game.
He discusses all of this starting at the 11:45 mark: http://www.gamespot.com/videos/civilization-vi-developer-gameplay-preview-with-ed/2300-6432860/
First, Civ VI is going to have a better implementation of a true earth map, probably with various civs in places they originally were founded in, with a plan to balance the true earth setup. This is pretty cool.
Secondly, the way they tested the game and the AI seems really cool. They set up a flat screen TV near the lead engineer's office, and had this TV playing AI vs AI games of Civ VI 24/7, for months. Whenever anyone updated the game and created a bug, the AI games caught it, and this means that they've gotten a pretty good idea of how the AI plays against each other, and a lot of data on how to improve it. While knowing what's wrong and being able to fix it are dramatically different things, I thought this was a pretty clever way to test out the game.
He discusses all of this starting at the 11:45 mark: http://www.gamespot.com/videos/civilization-vi-developer-gameplay-preview-with-ed/2300-6432860/