Interfaith Dialogue

Based on the number of followers you convert. IIRC it's something like 10 beakers per follower.
 
In short it might worth something in the beginning, but it is horribly weak after the renesanse
 
Honestly never tried it because it seems to be a self-defeating prophecy due to diplomacy. Maybe if it applied to converting cities that have a different pantheon, it would be helpful. But converting cities of civs that have their own religion, they'll ask you to stop, and if you continue, diplomatic relations suffer. Even if this doesn't lead to hostilities, it blocks the ability to score RA's, which would produce WAY MORE research than this belief would.
 
This belief isn't about converting the city, just some of its citizens. In fact if you go after a city that has so few citizens that your missionary would convert more than half of them, you make that city no longer useful for gaining science from via this belief. As long as you only convert some of the citizens, but not enough to make the city lose the other nation's religion, or worse start following your religion, the AI won't say anything about it.
 
In Normal speed it's 10 x the number of people who were following different religions before you used the missionary. So, if you're Islam with Interfaith Dialogue and the city had 15 Christian followers, you gain 150 beakers.

This is a pretty handy belief if you use it right, since it can add a handy extra bit of science to help you catch up or keep ahead of the Medieval/Renaissance AI. Contrary to what slapshot says, if you don't actually convert an enemy city to your religion, the AI won't demand you stop. Since you mostly want to be going after Holy Cities with this (high number of followers, low conversion rate) that shouldn't be a problem.
 
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