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Internal Affairs Office (T95-120)

Discussion in 'Team Doughnut' started by Robi D, Feb 16, 2006.

  1. Robi D

    Robi D Minister of (Dis)Order

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    Here are the Domestic and Military screens from the game to help everyone with future planning and to help give an overview of the current situation.
    These will be updated every few turns in this post. If there are any other screens which you think should also be in here, just say the word.
     
  2. Robi D

    Robi D Minister of (Dis)Order

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    Ok i start off the Interal Affairs thread with a wild idea. Springfield currently is our highest commerce city (and hence the biggest scientific output) by far and being the capital has no corrpution. Also its in the middle of our nation so attacking it would prove difficult by either land or sea. Now we could make Springfield an even bigger science city by adding a library for extra science and by building the Colossus to generate extra commerce for more science. By doing this at the current science rate, Springfield's scientific output would double and contribute around 40% of our nations scientific output. This would leave a lot of other cities to focus on other area's without effecting our science much. Building the Colossus would obviously be risky, especially if the other teams found out and it would take a large slice of construction time. We can use the marketplace and Colosseum as pre builds to cover its construction. We don't need a temple for extra pop as our impending wine-ivory trade with MIA would provide an extra happy face. Just to give you some maths, currently Springfield produces 8spt, but with an extra happy person could produce 10spt.
    A library is 80s and would take 10 turns. By the time the library is finished we could run the extra pop point and have 10spt so;
    Colossus = 200s would take 20 turns and by using a colosseum (120s) as a prebuild we can cover the first 12 turns. After we need to build it in the open we can choose other GW's as prebuild so the other teams wouldn't know our intensions.

    Well thats about it, so i would like to hear your opinions on if its;
    - possible
    - feasable
    and on ways to reduce the risks or build times ect. because if we can pull it off it can improve our science output significantly
     
  3. Kuningas

    Kuningas Deity

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    I would like to build more workers and disband 2 warriors and archer. I ask for Robi D's approval.
     
  4. Robi D

    Robi D Minister of (Dis)Order

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    The archer can go, i was myself thinking about that, as for the warriors, there's a couple of things we can do, the elite one could be upgraded (it would seem a shame to waste the promotion, while the regular one i was thinking of sending across to the other continent to explore once we build the harbour and upgrade the curraghs, however if you had a different unit in mind then disband him. Anyone else have an opinion
     
  5. Zorn

    Zorn Prince

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    I like the idea of the Colossus-gambit.
     
  6. killercane

    killercane Deity

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    More cities and more specialist farms will bring us to 4 turn research far ahead of what the Colossus will. Not to mention tying up the capital for a good while. I vote no. If we seek a wonder I would rather have Leos.
     
  7. Robi D

    Robi D Minister of (Dis)Order

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    You can do all that and still have the Colossus for extra commerce along with the extra culture. Also while the Subject of Leos workshop has been brought up its definately one project i would have as a top priority as the ugrade savings for all units up to tanks would be a huge advantage.
     
  8. DaveShack

    DaveShack Inventor Retired Moderator

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    Most of our army are units which don't upgrade to Tanks. In fact, does anything upgrade to a tank? :crazyeye:

    Low upgrade costs would be nice though, our MW's would make fine calvalry, given the right armament. :D
     
  9. Robi D

    Robi D Minister of (Dis)Order

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    I was refering to the the Motorized transpot tech not the tanks themselves
    We currently have 14 spears, 5 swords, 14 Mounted Warriors and 2 Galleys

    Now spears upgrade path is pike - musket - rifle - Infantry - Mech inf
    swords is med. inf - guerilla - tow inf
    MW's is knights - cavs
    Galley's is caravel - galleon- transport

    Now if we didn't build another unit and just upgraded these ones (very is extreemly unlikely) to upgrade all our units along their paths to the end would require 119 upgrades, which at half price would be very useful, but since we will definately build a lot more units to upgrade this becomes even more effective. So i think we should pre-build Leo's workshop as gettting it would be a big help.
     
  10. Robi D

    Robi D Minister of (Dis)Order

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    Military Planning

    This is another topic that i think needs some discussion. This is a plan for the medium to long term and bears in mind that we will be a Republic so cost is an issue therefore i have balanced the need for keeping a large military for future wars and the cost involved in maintaining it.

    For simplicity i will refer to spears, swords, archers, catapults although technology will become available to upgrade them in the not too distant future. MW's will be a special case which you will see in a second.

    Now in the recent war our MW's were sucessful against TNT working in small groups and conducting lightening hit and run raids on TNT cities and troop formations. However we can't expect this tactic to always work as i am sure TNT would have learned from there defeat and KISS and MIA would have also taken note. While we can still have groups to conduct hit and run raids we will need combined forces in the future for long term wars, especially if we want to finish someone off, therefore my proposal is this;

    Our Armed Forces should consist of
    20 Mounted Warrior's
    6 Swordsmen
    8 Cataputs
    4 Archers
    6 Galleys
    1 spear per city plus 4 extra

    Now 20 MW's is 5 groups of 4. I propose 3 of these groups (ie 12) should be upgrade to Knights asap. The remaining can stay as MW's. The 3 groups of Knights will be our Rapid Reaction Forces (RRF) and do a similar job to what our MW's did against TNT. Also they can be used in a defensive capacity when needed to slow down any incoming stacks and buy some time to get defences into position.

    Apart from the spears in the cities the remaining land units will become 2 Combined Forces Armies (CFA). Each army will consist of;
    4 MW's
    3 Swords
    2 Archers
    4 Cats
    2 Spears

    These armies can be used for penetrating enemy lines and capturing cities if we wish to keep some. The function of each unit in the group is as follows, spears for defence of the group, with the swords and archers as support. The cats are for bombarding enemy cities, with the swords ,archers (although they arn't great in attack, they upgrade to longbowmen which are) and MW's to take cities. The MW's are also important in defending the group as they can attack units next to the group and the retreat back into it. The spears can also be left to defend an cities we capture instead of razing.

    The reason i have not suggested the MW's in the armies be upgraded is because it is an unneccasary cost since they have the 2MP of knights and and 3 attack compared to 4. The fact they are poor in defence is covered by the other units in the group.

    2 of the galley will be positioned up north around the jungle area, one on each coast to serve as lookouts for raids coming from the north. The remaining 4 will serve as transports if we need to go accross to the other continent. Now 4 is a fairly small number but we need to keep the maintenace cost to a minimum and MIA are only just accross the straights of Rikbralta, so the galley can make many runs quickly.

    Now of course as we add even more cities and these cities grow past 6 we will be able to support more units. When this is the case we can use this template when adding further groups of RRF's and CFA's when we can sustain them, as well as extra galley's.

    Also when technolgy becomes available we can form groups for defence/attack/escort ect for Naval and Air units.

    Buy keeping the groups small we can maintain flexability in our stategy but when needed can be brought together to form a SoD.

    That's about it for the moment, so put down your ideas and suggestion for the make up of Doughnutia's Armed Forces
     
  11. Emp. Killyouall

    Emp. Killyouall EVIL Emperor

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    Idea: Dont research Chivalry until later: MWs are 60 shields for 2 MWs and 6 attack points. Knights are 70? shields (can someone check this, I know its around there) for 4 attack points. Hmm....
     
  12. Robi D

    Robi D Minister of (Dis)Order

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    This is why there is no need to upgrade the MW's that would be in the CFA's, however with the RRF's the knights defence of 3 will help greatly in being about to penetrate enemy lines with minimal losses. Also chivalry wont be researched for a little while yet.
     
  13. DaveShack

    DaveShack Inventor Retired Moderator

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    On MW vs Knights -- you can't necessarily compare two units with 3 attack to one unit with 4 attack. The 3 attack units have a much higher chance of losing against 4 defense units, so the cumulative 6 attack of two units doesn't actually mean there are two more effective attack points than one 4-point attacker. In fact there is a good chance both attackers will die if the defender has bonuses.

    I'd suggest checking this with a combat calculator.

    Also look at the relative upgrade cost of upgrading 2 MW to Cavalry vs upgrading 1 Knight. ;)
     
  14. killercane

    killercane Deity

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    This math is somewhere else in our subforum, but 2 MWs v. a fortified pike in a grass town win 70% of the time. A knight vs. the same wins 45%. 2 MW v. musket, 53% MW win. A knight gives 31% chance of winning. All numbers rounded off to the nearest %.

    2 MWs vs. a musket in a city, on a hill, across a river is a 19% chance of winning. Knight vs. the same 10%.

    Offa's Combat Calculator runs 10,000 trials and you can add more, but the results will be the same. It also takes into account promotions and all of that. The only considerations are whether we want the added unit support cost of having more MWs. I would like to have 40-50, and eschew swords and whatnot for more MWs. The tech pace in the game is about to explode if everyone stays at peace. I dont see any place we can build Leos beside the capital, are there other suggestions? We need to get it done asap.
     
  15. Nobody

    Nobody Gangster

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    Dear Robi

    We have just signed the Simpsons Protocol with kiss, thus we need to change our science plans we will need to research Chivalry as well. They will be sending Constuctionsim as a gift soon. Also just a note i think we should bulid a larger navy so that it is possible for us to aid our allies if needed.

    Thanks

    Nobody
     
  16. Robi D

    Robi D Minister of (Dis)Order

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    We will research chivalry at some point but not immediatly as will need to wait for KISS to finish engineering and feudalism, so it wont be for a while yet.

    Also we can't really afford a bigger navy at the moment without reducing the land troops proposed, as it stands the proposed military will cost 96gpt to maintain until we can get some cities over size 6. Until that point we are close enough for the galleys to do muliple trips across the straight without much lost time, and i'm sure KISS are more than capable of looking after themselves.
     
  17. Robi D

    Robi D Minister of (Dis)Order

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    There been some additions and updates to the screens.

    @killercane Unfortunatly Springfield is the best option for build leo's atm, however there are a couple of cities that with a little work could do it like, chocolate for example. We would need to start the pre-build soon as i'm sure a few other teams would be eyeing that one off. Also we would need to discuss a back up in one of the teams beats us to it.

    Also is everyone in favour of the military composition plan or have anymore suggestions/ amendments ect.

    Finally does anyone have any other internal matters/ ideas to bring up for discussion
     
  18. Robi D

    Robi D Minister of (Dis)Order

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    Military and Domestic screens updated to turn 108.
     
  19. Kuningas

    Kuningas Deity

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  20. Robi D

    Robi D Minister of (Dis)Order

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    I've done a bit of a study for possible locations for a pre build of leos workshop. While Springfield would be the best choice, to tie up our capital would be flirting with danger. The next best spot would be Chocolate, there would be a need to do some mining but once thats taken care of it would virtually match Springfields production output. We will have to make a decision in the next few turn as we need to start the pre build soon. It would also be a good idea if we go for leos to have a back up wonder in mind in case someone beats us to it.
     

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