4000 Settle on spot and set research @ max for CB. Bulid 2 warriors and then two curraghs.
3400 Pop hut-barbs.
3300 After 2 warrs and 2 currs, I go for a temple.
3050 Meet Incans. They have BW, Pott and WC but not Alpha. They will not give anything useful for my tech so I don't bother.
2950 I see a pink border inland but my curragh cannot make contact here.
2900 Meet Korea. They will give us WC, BW and 10g for Mas so I take it.
2800 Temple>merc. I also decide to hire a scientist and reduce the lux/increase research.
2270 Meet France.
2070 I get a settler from a hut!
1990 The Inca have Writing so I trade with France for The Wheel
1750 Meet the Mongols-they have all our techs plus Pott, IW, Myst and HBR. (same as Incans)
1725 Join the settler to Carthage.
1700 Build colossus. Start Pyramids as prebuild to MoM. Meet Mayans. They will not even give me 11g for Writing-I take 10g.
1675 Inca demand 19g which is all I have. I decline their request for tribute-they declare war. I get an SGL for CoL and I switch the build to a merc. CoL>Phil. WW means that I can lose the entertainers.
1600 With a couple more merc, I go for the Pyramids as a prebuild.
1475 Get Rep sligshot. Go for lit after 3 turn revolution.
1400 I'm back in business-lit in 9, MoM in 10. Meet the Russians-trade The Wheel for Pott.
1250 Finally meet the Vikings to get a complete set of contacts so now I start trading. Get MM plus 15g from Mongols for Phil. Give Phil and MM to Vikings for HBR, IW and 20g. Give Phil, HBR and MM to Korea for maths. Est embassy with France and then get an alliance vs the Inca for Maths and Pottery, getting back Myst in the deal.
1050 Lib>market prebuild.
730 I extend the alliance with France by using HBR.
690 I enter the MA. I gift Russia and they get Monotheism and so do Korea! I get it from Korea for Republic and set research for Theo. I don't need a cathedral yet so I continue with wealth.
630 France and Inca sign a PT but I get them to break it by giving them CoL.
570 Korea demand tribute but don't declare, Maya also demand and do declare!
450 Vikings ally with Mongols against us.
410 Theo>Edu. I sell lit to my scientific allies which enables me to research @ 100%.
210 French extend their alliance deal for free.
130 Edu>Astro. Convert prebuild into University which is built this turn and then start a prebuild for Copers. France had signed a PT again so I restart the war with another alliance, this time for currency. I sign a PT with Maya and with Mongols.
10BC Mongols demand curr and dec war when I decline.
110AD With 2 civs having Fued now, we deal with Korea giving Theo for the tech plus a little gold.
150 Astro>Banking. Copers in 6.
270 The French give us wines for the alliance vs Inca.
360 Eng>Inv. Korea gets it at the same time.
400 France makes peace again but we renew the alliance.
430 I now have two SGLs! Inv>Gunpowder
500 Gunpowder>Chem. Korea has planted a city 2 away from the far silk. I sell them Edu to diable the ToA.
610 Renew alliance deal but without the silks
640 Sistine>Leo and use an SGL to hurry it.
660 Phys>ToG. Sell Inv to Russia.
670 rax>Merc and move non-river workers onto coastal tiles for greater commerce.
710 After a couple of mercs, I go for some trebs.
730 Mongols are KO'd and that one less person we are at war with.
750 ToG>Magnetism and rush Newton's with the other SGL.
760 Now for a couple more trebs
790 Russia has Astro
800 Sell Astro to Korea, Gunpowder to Russia and Chiv (from Russia) to Korea before contact is made by Russia. Get horses from France for Monarchy and start to build knights.
810 Renew alliance with French
820 Magnetism>Metallurgy. Trade my only source of silks to Russia for Ivory and Incense!
880 Entered the IA research Medicine on the route to Sanitation.
970 Medicine>Sanitation. Convert build to Harbour the a bank after this to convert to a hospital. Start chopping the forest in preparation.
980 Incans want tech for peace so I renew the pact with France again.
990 Vikings can get to us now so we give them Banking for peace. Establish embassies with all but Incans.
1000 Russia has Chem so I sell it to Korea. Trade my silks for gems and horse with the Vikings.
1030 France are losing so I gift them Chivalry
1050 Sanitation>Steam and convert prebuild to get a hospital. Set build for a colosseum.
1090 Maya demand tribute and declare when I refuse them. Rope Korea into an aliiance vs both Maya and Inca. Also rope in the Vikings to take on the Maya.
1200 Sell Physics to scientific civs for cash, iron and luxes.
1250 French have been KO'd-time for peace! I give them Nav and a war that stretches back to 1675BC over a 19g tribute demand is finally over.
1255 Industry>Electricity. Convert my current build to a factory.
1290 Buy Economics and PP from Vikings.
1305 Electricity>Rep Parts
1325 Renew 2-lux deal with Korea for 6gpt
1350 Both Korea and Russia get Steam as their free tech which is nice! Get coal from Russia for 6gpt and Iron from Korea for 14gpt.
1365 Rep Parts>Sci Method. No rubber.
1375 Get salt, trade also for m-Trad and Music Theory and upgrade knights and a couple of mercs. Sell Sani to scientific civs.
1395 Sci Method>AT
1410 Smiths>Uni Suff
1485 Maya have PT with Vikings so I get Nat from the Russians for Industry. Sell it to Korea as well and then use Nat to get the Vikings back at the Maya.
1510 Electronics>Corporation. Uni Suff built. I want to hold back with ToE and Hoover to get my GA and free techs later.
1590 >Steel. Get Free Art and start Shakespeare.
1620 Vikings demand tribute but as it is only Free Art I give in to them.
1635 Russia gets Shakespeare so I convert it to Hoover.
1650 Coastal bombarment starts so I sign peace.
1655 Russia demand Rep Parts but they don't declare on me.
1680 >Mass Prod
1690 As Polution ravages the countryside Hoover Dam is built and a GA begins.
1710 Russians have Sci Method and are building ToE.
I investigate Moscow and they won't get it for 15 turns
1715 Mass Prod>Mot Trans. Convert prebuild to commercial dock and then build ToE as I cannot wait for both remaining techs before building it. I sell AT to Russia for 374gpt and 139g to build up a cash reserve for the forthcoming gifting session.
1750 Gift Russia into Modern Times-they get Fission but will not trade for my gold and my rep is shot due to losing the second silk in a much earlier trade. I still gift Korea and then i'll select another tech. Korea gets Fission as well! I select computers as my second free tech. Rush a Research Lab and then I'll go for SETI. Decide not to trade for Fission yet as I want the last science wonder. rsearch set for Ecology.
1774 Russia has Rockets
1776 Get Ecology. Give it with an additional 330g to Russia for Rockets. Then go to Korea and get Fission for Ecology and 1300g. They don't have any spare uranium so I just take their cash for Rockets. I still hold monopoly on Computers. I trade for Korea's spare Aluminium. Research Space Flight.
1778 Oil colony lost.
1782 I build SETI-Russia has the UN but no vote
1788 Start prebuild for Apollo using Intelligence Agency.
1792 Seize spare uranium from Korea.
1804 Space Flight>Satellites. Convert to Apollo. Still no rubber available.
1808 Russia has spare rubber at last. I also get oil from Inca and upgrade my rifles. Apollo built but I need more production so I will build a worker and Mass Transit so that I can clear pollution.
1812 Mass Transit rushed and up to 66sh/turn. I strt with SS engine.
1832 SS Engine>SS Cockpit
1842 SS Cockpit>SS Thrusters
1846 Maya KO'd and Vikinmgs declare on Russia.
1852 SS Thrusters>SS Docking Bay. Russia has Syth Fibres so I trade for this before my rubber runs out. Space plus 440g does the job and I switch the build to SS Exterior Casing.
1858 The Russians have control of their continent and 43% of the world.
1866 I wake up to the fact that my culture is too high. I sell my temple, catheral and colosseum. I gift both Sat and Super in the hope that my rivals will get going on N-Power.
1872 I decide to sell my library and uni.
1880 SS Life Support>SS Storage/Supply
1888 I get Miniturisation and so does Russia. Next ploy is to go into anarchy to arrest the accumulation of town culture until Korea gets N-Power.
1894 Revolt again!
1898 and again!
1910 and again!
1916 Russia has a tech and it's ... stealth
1918 revolt again
1926 Out of anarchy and Korea and Russia both have N-power. I buy it for 9280g from Korea. SS Fuel Cells in 3 turns, Laser in 16.
1930 SS Fuel Cells> SS Docking Bay
1936 SS Docking bay>Lib
1942 Korea has the Laser. Lib>Stock exchange.
1944 Now have enough beakers invested to buy the Laser and wait for Robotics. Get it for 6887g. sell it to Russia for 8550g. I have 14 turns to a 20K culture win and 16 turns for researching Robotics! I buy a uni again.
1946 Uni only cuts one turn off the research time. Uni>SS Party Lounge.
1951 SS Party Lounge>Int Agency (as a prebuild). 5 turns @ 66sh/turn will give enough for the Stasis Chamber so I'll revolt again after four turns if Korea doesn't give me a helping hand.
1952 Korea has Robotics already!
I haven't enough cash yet but my research will beat the 20K date by one turn now!
1955 Still not quite enough cash to buy Robotics and my prebuild would be ready next turn!
1956 I now have enough beakers to buy the remainder of Robotics and covert my prebuild!
1957 I've won!