This is a Mod that is currently in development. Here are the goals: -Some general balance changes (not too much, just a few things that are ridiculous like Titanium mines. Finished, though changes may still be included) -Loadout balance (finished) -Tech web layout (done, but still open to changes) -Tech "era's" (there are 5 tiers to the tech web. The fifth tier will have only the victory tech's on it. To research something in the tier you're beyond, you will need to have a certain amount of techs in the previous web researched. This will prevent ridiculous beelining to end game techs. It will also add some time to the game, but hopefully without adding simple waiting time) -Building/wonder changes, putting them on different places in the tech web -Giving affinities different playstyles (Harmony-growth, Purity-culture, Supremacy-economy) -Changing the victories so they are more unique. Supremacy will require you to have amassed, say, 20,000 energy to build the Emancipation gate. Harmony will require a city with 40 population to build the Mind Flower. Purity will require you to have adopted 25 virtues. Contact will be a science victory, where you have to research 3 tier 5 techs to build the beacon. This will hopefully require varying strategies to win for the different affinities). -Changing affinity gain to be less tech dependent. Affinity will still be gained from the tech web, but much less, and the player will gain affinity from which buildings and improvements they choose.) -Maybe virtue changes, but I really like Machiavelli's mod for this so it doesn't seem quite necessary. Attached is a current version of the mod. It is unplayable right now. The tech web has been reorganized, but very little has been placed on it yet. If anyone would be willing to look at it, I want to know what anyone thinks of the tech web and how its been arranged. Once you have looked at it, tell me what you think below. The top is all the harmony techs, the bottom left is supremacy, and bottom right is purity. Hybrid stuff and the contact victories are in between. You will notice there are almost no leaf techs. I did not like leaf techs as they led nowhere else and were only good for what was on them (which in the base game was usually very little, often a lousy wonder or a unit). Also, I do not have a ton of experience modding, especially with lua, and I am currently working on figuring out how to do lua. However, if anyone would like to help me do these 3 things via lua, I would appreciate it very much and would of course mention you in special thanks. The 3 things are: tech web eras (ex. being unable to research a tier 2 tech without researching a certain amount of tier 1 techs), a way to assign affinity experience to buildings and improvements in the same way its assigned to techs, and editing the victory conditions. If anyone would like to help, just comment below. If no one does though, I'll eventually figure it out. ***There is a bug with the loadout options. the Fusion reactor actually gives 300 energy, and weapon arsenal gives a Tacjet. For some reason I couldn't get the text to update.