Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
It seems that this game have two problems: the proliferation of ICS and the difficulty of making huge metropolis once you pass trough a certain size number.
In order to solve both problems at the same time and also making the food resources worth of crap, I think that it would be a good idea to introduce a health mechanic.
Concepts:
- Said parameter will be an empire - wide one like happiness, aiming to represent life expectancy and quality of life for your citizens.
- You will gain health points by funding cities next to freshwater, having acess to food resources and building certain buildings (aqueducts, hospitals, etc)
- However, the factors that will lower your empire health will not be total city population as it happens with happiness, but rather number of cities and certain buildings (factories, forges, etc), and it will grow exponentially. Say, your second city would generate -3 health while your tenth would generate -6. Yup, not realistic, but It wasn't me the guy who decided to homogenize cities in the name of "streamlining", so please bear with me
- Health supplus will help your most 3 populated cities grow at an increased rate directly proportional so said suplus. Say, if you have an excess of +10 health, they will grow at a 30% increased rate, while if the suplus amounts to +20 health they will grow at a +60% rate. Of course, there will be wonders / social policies / buildings that will affect not only the health bonus but also the number of cities affected by it (said, instead of your 3 biggest cities, it will affect your 5 biggest cities, or a wonder that will help a certain city to gain the health bonus regardless of its size).
- Health penalties ought to be severe so if you decide to go for a massive, sprawling empire you can focus into other things rather than health, but still you won't be able to ignore it completely. Health deficit will a cause a -30% city growth and production penalty on all your empire.
Thoughts?
In order to solve both problems at the same time and also making the food resources worth of crap, I think that it would be a good idea to introduce a health mechanic.
Concepts:
- Said parameter will be an empire - wide one like happiness, aiming to represent life expectancy and quality of life for your citizens.
- You will gain health points by funding cities next to freshwater, having acess to food resources and building certain buildings (aqueducts, hospitals, etc)
- However, the factors that will lower your empire health will not be total city population as it happens with happiness, but rather number of cities and certain buildings (factories, forges, etc), and it will grow exponentially. Say, your second city would generate -3 health while your tenth would generate -6. Yup, not realistic, but It wasn't me the guy who decided to homogenize cities in the name of "streamlining", so please bear with me

- Health supplus will help your most 3 populated cities grow at an increased rate directly proportional so said suplus. Say, if you have an excess of +10 health, they will grow at a 30% increased rate, while if the suplus amounts to +20 health they will grow at a +60% rate. Of course, there will be wonders / social policies / buildings that will affect not only the health bonus but also the number of cities affected by it (said, instead of your 3 biggest cities, it will affect your 5 biggest cities, or a wonder that will help a certain city to gain the health bonus regardless of its size).
- Health penalties ought to be severe so if you decide to go for a massive, sprawling empire you can focus into other things rather than health, but still you won't be able to ignore it completely. Health deficit will a cause a -30% city growth and production penalty on all your empire.
Thoughts?