Invisible city ruins preventing my worker from building mine over resource

ajl1980

Chieftain
Joined
Apr 25, 2010
Messages
39
Location
Toronto
Please see the attached screenshot;

1- the mouse-over info shows an improvement called "city ruins" on the tile, but all I see is an unimproved jewelry (the whole reason I founded the city in the first place)

2- there is no activity button for my worker for improving a mine, not even a grayed out one

3- no activity button for pillaging/razing the city ruins

4- you can see in my resource info panel that I don't have the jewelry resource

I can't see any way to get the resource! I tried to search for a similar question but couldn't find anything on the forum
 
That makes a lot of sense.

There used to be a city there. Either it was a Mercantile city state that got razed (OCC lets you raze cities, or maybe it was married into Austria and then got razed). More likely, it was a city owned by another player that was taken over and razed by a Mercantile city state. Right now there is a "bug" in that Jewelry or Porcelain is left behind (this will be addressed by the upcoming patch).

Since it sees a luxury resource on the tile, it won't let you build something else there (for the same reason you can't build a trading post on the bonus Banana or a farm on strategic Oil or a farm or trading post on Salt). Unfortunately, there is no improvement for Jewelry/Porcelain so you can't build anything there.
 
What you needed to do is to settle directly on the Jewelry/Porcelain. That is the only way you can gain it other than by conquering or allying a Mercantile CS.
 
Yes, you have to settle on top of the ruins. And I believe the Fall patch will also fix this, as part of the fix that will make the unique CS luxes (Porcelain and Jewelry) disappear when the CS is conquered (and magically reappear if it is liberated).
 
huh? Since when are jewelry and porcelain improvable resources? They're not, and only mercantile city states can provide them (GnK Mercantile CS description stated that explicitly). So it was moot to go for it in the first place. A bug probably shows a resource icon where there shouldn't be one.

If I am mistaken with my above comment, please do correct me, but in all my games I have yet to see jewelry as an improvable resource...
 
It's not an improveable resource. What the posters are saying is that there was a city state there that offered that resource. To make that happen, the game puts the resource on the city tile. When the city was razed, it left it's resource behind on the tile.

You can see that in the screenshot. It's a bug, and going to be fixed.

Suggestion to OP: I see from the SS, your workers can build a fort there. Forts replace improvements. So build a fort there (to overwrite the city ruins). Then overwrite the fort later with something else. Give it a try.

It's very likely that you won't be able to improve the tile in a way that gives you access to the jewelry resource. The only way would be, as others have suggested, to drop a city on that spot, but Calgary's too close. Maybe rewind a few turns and pick a slightly different settlement spot?
 
Forts replace improvements

ah! for some goofball reason I was under the impression that this was changed in civ 5. thank you!


Denounced said:
Canadian Worker???

Canada mod by Jessಠrz (found in steam workshop). For some reason I always cringe whenever I see us represented to the world by Mounties, but it was totally kick ass to build the CN Tower in my virtual civ-Toronto. To see it in the game at the same time as out my window was awesome
 
Back
Top Bottom