IO3 - All of Rome's Cities are Mighty!

Well, all right... I have the save, but I have to go to work in 20 minutes. So I'll play when I'm done... I get home in about 4 hours or so...
 
I seem to have introduced a time delay effect into the game here lads. Hows the turnset going, were you able to start war yet.
 
Sorry about the delay, I was very busy today. I'll get the turnset posted no later than tomorrow.
 
No worries, as stated above it's all my fault.

Indeed, all your fault :lol: I also didn't help by being the first person to ask for the skip :lol:

BTW, I'm just showing a movie for my final classes for the week. So I'm free to play again whether I get swapped back in after IO's turnset, play this save if IO hasn't yet by around 4 est (-5 GMT I think?) which is when I'll get home, or after a full rotation of the lineup comes back to me up top. Lots of scenarios, lots of choices, too many for me :p
 
Oh... At 4PM est, I'm still in school... I guess I've delayed too long myself!

FGJ, take the save back.
 
Indeed, all your fault :lol: I also didn't help by being the first person to ask for the skip :lol:

BTW, I'm just showing a movie for my final classes for the week. So I'm free to play again whether I get swapped back in after IO's turnset, play this save if IO hasn't yet by around 4 est (-5 GMT I think?) which is when I'll get home, or after a full rotation of the lineup comes back to me up top. Lots of scenarios, lots of choices, too many for me :p

What movie? I'll see the post tonight, have to go judge an area cmpetition for the Toastmansters at 8p.m. GMT, so I'll give my ideas (what ideas-ed.) afterwards.
 
Alright, I'm OFFICIALLY claiming the save as soon as I get home in a few hours. I'll play it immediately at that point and post it sometime right after.

Not a movie really, showing an episode of mythbusters. It's about vodka myths. Since I'm starting o chem with the kids, I want to talk about alcohol and it's properties.
 
Not a movie really, showing an episode of mythbusters. It's about vodka myths. Since I'm starting o chem with the kids, I want to talk about alcohol and it's properties.

Including "makes anything in a skirt look hot" I hope? I remember distilling a bottle of Guinness for Junior Cert science (age about 14), and also necking some poteen before Irish a few years later (a student had it for his arthritis).
 
No story today. Even though I did have time to play this, I can only give you some screenies and a turn report since I don't have that much free time :cry:

Scouts report the following:
Spoiler :

:eek: We were afraid of THREE warriors? :lol:

Later Justinian offers OB
Spoiler :


Found Justin Land...
Spoiler :


Found Aksum Zara's cap
Spoiler :


T1: 1t Warrior to allow Rome to grow pop, then back to settler. Starting to rearrange warriors for fog busting.
T2: Nothing
T3: Road and mine all done and Antium can build Praets :) Monument done, going to road to river and have it build a library when writing is done in 3t. Build a fogbuster in the meanwhile then a worker.
T4: Setter built, using garrisoned warrior to escort him to the city SW of Rome to horse city.
T5: Road built to river BUT no iron in Rome, worker now going to road one more tile to connect Antium and Rome up. Writing in, set research for Alphabet (32t at 60%, sheesh). Pottery only at 7t. Thinking we will need to whip for Praets, I'm going to switch to Pottery instead so we can get some granaries in. Make a deal with Zara for OB in order to scout.
T8: See Zara's 2nd city has 3 warriors in town, bwahahaha.
T9: Justin offers OB, say yes for politics. Just realized somehow Rome was building another settler! WTF. I thought I picked worker. Sorry guys. switched to worker. Rome can now build Praets at least. Found Justin's lands up north of Antium. Scouted Aksum.
T10: Not much, Zara has a settler and 2 warriors that just left cap heading due south, using warrior to tail them. Pottery in 1 turn, no money left in bank, deficit research still.

Zara's Empire at T10

And power


Note that Zara jumped twice in the last two turns. My guess he has IW and is sending his settler to his southern iron spot. Justin isn't doing too well even though he did build Stonehenge.

Neither of Zara's cities are great. His cap sucks for a no cottage game I feel (no freshwater or river tiles nearby). Feels like a post civil service decent hammer city though. His second city isn't that bad. With 10 food at 2 pop, 6F surplus allows it to be a hybrid SE/hammer city early on. I suggest however rezones his lands for maintenance and upkeep.

I left my turnset feeling I could have played that better somehow, maybe at least started Praet production. I don't know.

And the save:
 

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As a teenager, I have to ask you about what some of your vocabulary means, Brian, like "necking" and "poteen".

Actually, just those two words.
 
As a teenager, I have to ask you about what some of your vocabulary means, Brian, like "necking" and "poteen".

Actually, just those two words.

Even if you weren't a teen I wouldn't expect you to know the two words as they are culchie slang.
Necking is to drink alcahol straight out of the bottle (the neck being the narrow part at the top).
Poteen is like moonshine, except that it starts from about 65% alcahol by volume, and is also used widely in my part of the world to help arthritis on racing greyhounds and people, but not horses for some strange reason.

I looked at the save and did the following dotmap of the south west after Zara's mysterious dissapearance (little grey men will be seen about the time he's due to disappear but of course the government will hush it up)

I would move Aksum, unless there is a compelling reason (i.e. academy or useful wonder or holy city) 2E1S, 1W of the sheep (I like sheep). Half the fat cross being water is way too much and we get to work a fourth hill. Definitely as a capital it was major :smoke: to put it there.
Gondar is probably in its best position, even with the four tile overlap, from Caligulum and New Aksum (if we move).
My third dot won't hold it's own until after biology, and even then won't be big, but it will be useful if we farm all those plains after biology.
On the Barb city in the south west, our dot is far superior, but it will be good for the old experience when we have a few Praets, just to make Zara that bit easier (I can't see Zara taking on barbs with that military).
Also keep an eye on the iron as soon as a worker moves we know Zara has IW.

A wise man once said "I refuse to support any form of government which gives the same weight to the opinion of the village idiot as it does to that of Aristotle". Well just remember that I fiercely defen my right to be that village idiot.
 
I have the save and am playing it now or close to now...

So far, in the last three days, I've picked a college, gotten a scholarship for it, picked my housing, gotten ready for a state tournament, AND done homework. But now I'm done... and I can play.

Any tips before I play?
 
Well, sorry about the non-funniness, but I'm practicing being serious for a tournament tomorrow. I'm sure you understand...

Here's the (shortened) turnset.

Turn 73 (0/7): Wondering why we’re building workers when we should build Praets…
But I’ll start building Granaries when those are done, I guess…
Turn 74 (1/7): Also wondering how our turn system got of… I’ll fix that, I’ll stop at 80. Discovered Pottery…

Going for Sailing, as it’s really kind of useful when we have three seaside towns.
Turn 75 (2/7): Rome builds a worker, so I set it to a granary. I don’t see much the worker can do around Rome, so I send him up to Antium to help with the worker there… sorry if that was wrong.
Turn 76 (3/7): Antium expands! Yay! That worker from before builds a farm next to the newly created Antian farm… And the second guy will gather those gems, because they are shiny.

All things that are shiny must be good, right?

Also worth noting… Zara has founded his fourth city! Here:

Yes, that’s Addis Ababa, also known as Coldirontown. I’m just glad that Zara didn’t found on the iron, because if he had sailing, that could have been a disaster. Ah well, on with the turns…

Turn 77 (4/7): Cumae and Antium each grow a size, and can now hurry buildings if you want them to. I wasn’t sure about that, so I’ll leave that in your hands…

Turn 78 (5/7): Rome grows to size 4. Again, I leave the whipping in your hands there.

Turn 79 (6/7): Cumae gets sheep, worker goes to horses, blah, blah, blah.

Turn 80 (7/7): Justy founds Hadrianopolis somewhere far away. Other than that, pretty blah.

Here's the save:

875 BC

Well... sorry if I screwed it up beyond all measure...
 
My only advice on the save is to get the Praets up and running as soon as possible, in Rome after the granary, and in antium after building the granary. I wouldn't whip Rome for the granary, let it grow, wait a turn, and then whip a Praet get 1/3 of another another the next turn. Calculation: whip 40% of Praet is 18 hammers with 12 left over for the next boy. I beilieve that waiting for five pop (did some rough totting) is superior, as it allows quicker growth and higher production.
Antium should, I feel, push out the Praets (9 turns, 5 with one forest per Praet chops, quicker with whips as appropriate) and then build the barracks.
Caligulum could probably put out one or two, but its growth curve will probably be to slow to do more. Cumae is too production poor to build Praets in time to be war useful, so infrastructure should be the rule here.
As regards whipping Praets a bit of unhappiness stacking might not be a bad idea, but as I'm no genius whipper I'll be swayed by a cogent arguement.
 
I think it's my turn. I'm grabbing it. Will play sometime tonight.

I will post some thoughts before starting on my intended strategy, for comment.
 
These are my thoughts on the turn-set before I play it.

I think the main goals to accomplish are to road to Zara's territory for quicker troop movement and getting Praets out.

Taking a look at our cities I think the following should be done:
Rome:
-Let granary finish, then Praets. With granary in place we can whip a Praet or two from Rome.
Caligulum:
-Whip worker, saving 3 turns of non growth, putting 28 overflow hammers into Praet.
-Send whipped worker to pasture horse and improve it. Then chop forest into another Praet.
Antium:
-Finish Barracks, then Praets.
Cumae:
-stop building monument for now, switch to Praet.
-Whip when able.

I will hope to have 6+ Praets by the end of this set, the start of the invasion force.

We should whip and chop as much as possible to get our troops sooner.
 
If I remember correctly, you should be able to chop three Praets up in Antium (not in 10 turns obviously). I would also wait to reavhing 5 pop in Rome myself before whipping, it seems to be better long term wise.
I wouldn't expect too much out of Cumae or Caligulum, Rome and Antium will be our major centres of production.
Don't forget the experience mine of that southern Barb city, every little helps (as an evil enterprise is wont to say).
 
If I remember correctly, you should be able to chop three Praets up in Antium (not in 10 turns obviously). I would also wait to reavhing 5 pop in Rome myself before whipping, it seems to be better long term wise.
I wouldn't expect too much out of Cumae or Caligulum, Rome and Antium will be our major centres of production.
Don't forget the experience mine of that southern Barb city, every little helps (as an evil enterprise is wont to say).

I was not noticing that Caligulum doesn't have iron yet, so I think Barracks until Iron hooked up.

I agree about Rome to 5 pop before whipping.

The Barb city will not fall on my turn-set I don't think. It's so far south.

I'll get to playing it now.
 
I was not noticing that Caligulum doesn't have iron yet, so I think Barracks until Iron hooked up.

I agree about Rome to 5 pop before whipping.

The Barb city will not fall on my turn-set I don't think. It's so far south.

I'll get to playing it now.

Just reminding you about it, its a small detail that can get lost easily. Rome is 5 turn Praets atm, even without the :whipped: so its not beyond the realms of possibility, though you might be only moving him for me to use. I'll get the save tomorrow morning Irish time. Goodnight.
 
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