IdiotsOpposite
Boom, headshot.
It's time... for Willem van Oranje to do what he was always meant to do...
Join the Counterculture!
That's right, it's the era of free love, free drugs, and save the forests! And that's what we're going to be doing this SG, folks!
Here's what we think the world is like, man...
The world is, like, totally unpredictable, but we think it's kind of medium size, without any little communes or cool random stuff happening... a real bummer.
(Translation: Fractal, standard size, with random events and tribal villages turned off)
Oh, and we're going to show all of the warlike civs that they need to settle down and get some culture going... and we're going to show them by example. We're going to totally make a utopia!
First, we're going to have hospitals and pharmacies in every city, so that you can get whatever drugs you want, whenever you want! Oh, and we're going to save the trees too. We want at least as many forests as we have cities! And one of our cities is going to have a huge area where you can just, like, exist, you know?
[Translation: Variant rules include hospitals in every city, a 1:1 ratio of surviving forests to cities (at least), running of Environmentalism from the moment we get it, and build the National Park in a city. All while winning a culture victory.]
OK, done with the explanations, this game will be on Monarch, two steps up from the last game.
Here's the initial screenshot, along with the suggested move action for the warrior:
This will also count as a "got it". Oh, and don't be disheartened by the fact that we seem to be landlocked... if you look in the southwest, you can see water. We can rise!!
Roster:
IdiotsOpposite
(In any order: ForGreatJustice, Brian Shanahan, SilentConfusion, MatrixtheKitty, neilmeister)
Join the Counterculture!
That's right, it's the era of free love, free drugs, and save the forests! And that's what we're going to be doing this SG, folks!
Here's what we think the world is like, man...
The world is, like, totally unpredictable, but we think it's kind of medium size, without any little communes or cool random stuff happening... a real bummer.
(Translation: Fractal, standard size, with random events and tribal villages turned off)
Oh, and we're going to show all of the warlike civs that they need to settle down and get some culture going... and we're going to show them by example. We're going to totally make a utopia!
First, we're going to have hospitals and pharmacies in every city, so that you can get whatever drugs you want, whenever you want! Oh, and we're going to save the trees too. We want at least as many forests as we have cities! And one of our cities is going to have a huge area where you can just, like, exist, you know?
[Translation: Variant rules include hospitals in every city, a 1:1 ratio of surviving forests to cities (at least), running of Environmentalism from the moment we get it, and build the National Park in a city. All while winning a culture victory.]
OK, done with the explanations, this game will be on Monarch, two steps up from the last game.
Here's the initial screenshot, along with the suggested move action for the warrior:
This will also count as a "got it". Oh, and don't be disheartened by the fact that we seem to be landlocked... if you look in the southwest, you can see water. We can rise!!
Roster:
IdiotsOpposite
(In any order: ForGreatJustice, Brian Shanahan, SilentConfusion, MatrixtheKitty, neilmeister)