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REBUILD OF REVOLUTION
Rebuild of Revolution is an Imperium Offtopicum set during the New Age of Imperialism and begins with a fresh start in the year 1836. Players will be able to fine tune their countries' political institutions at the start of the game, and decide on an initial ruling ideology. Pre-game decisions and history will have a major impact on gameplay, and playing as a reactionary dictatorship is very different from playing as a conservative constitutional monarchy, or a liberal democracy.
Ideologies and Government
There are four ideologies at game start: Conservative, Reactionary, Liberal, and Separatist. The first three are full ideologies, while the fourth is a special ideology.
Every country has a ruling party and upper house. In democracies and constitutional monarchies, the ruling party is determined by elections. In dictatorships, the ruling party is, legally, usually the only party. Absolute monarchs can select a ruling ideology.
Monarchs in constitutional monarchies can also appoint their own ruling parties, but overriding the wishes of the electorate increases political instability.
The Upper House is the law-passing instrument of the state, and rearranges annually. The makeup of the upper house determines what type of reforms and repeals are possible. In some countries, only the ruling party makes up the upper house. Other countries will have upper houses that represent the interests of the upper classes. Some few will have upper houses that reflect the political makeup of the population at large (ha).
Political reforms, such as suffrage and immigration, have major effects on how the country operates. Reactionaries will want to rollback reforms at all turns, while Liberals will want to advance reform at all turns.
Conservatives are pragmatic. They're typically against supporting political reform, but will under heavy political pressure with the help of other liberals in the upper house.
Separatists work differently, however. Separatists just want to leave your country. Monarchs can't appoint Separatists are the ruling party, but Separatists can pop up in the Upper House. If Separatists somehow manage to win elections in a democracy, expect problems quickly.
Separatism increases as your country expands, especially as it annexes foreign territory. As the name implies, they just want to leave. In the Upper House, they're super conservatives. They won't support any reform or any repeal.
Who is running the country, and reforms, play into the second major aspect of the game.
Public and Private Sector Economics
Provinces don't generate money. As a matter of fact, the more provinces you have, the more you have to pay in upkeep. The more advance your infrastructure, the more you have to pay. So what gives?
Provinces and infrastructure factor into investment attraction, a measure of how attractive your country is to domestic and foreign investors. Every private sector of every country is attracted to every country in a different way. In the beginning, every country's private sector will be weighted heavily to prefer their home country.
With the profits earned on factories all over the world, your investors will build more factories. All factories cost the same for everybody, but how much profit a factory produces from country to country.
A country in a civilized country costs $250 to build, and produces $100 a turn in revenue, but has $50 in upkeep. Events and policies will gradually change these numbers over time. Government factories will usually operate on smaller margins that private factories.
You can also only tax profit from factories inside your country. Why would you want your investors investing abroad? The more money your capitalists make, the more money that ultimately comes back home to build factories.
Government factories are a more dicey issues. The faction with the most favorable economic policy to government factories, the reactionaries, still increase upkeep on factories by 50%. Conservatives and Liberals have even higher upkeep on government factories, and can't even build factories!
Trade
Increasing how attractive your country is to invest in isn't a solo task. Trade agreement spam can actually end up hurting your country if you do it wrong. Trade agreements between countries are designed to increase the attraction of both countries to the other country's capitalist class. However, not all treaties are equal. If you have the might, there's nothing stopping you from forcing other countries to sign trade agreements that only favor your merchants.
Of course, you can also use Leadership Points.
Leadership Points
Leadership points are static. You will have 20 LPs to use a turn. Any you don't use are gone. They are used for:
- Expansion
- Influencing Investment Attraction
- Attacking Countries in War
- Promoting Ideologies in your country
- Promoting them in other countries
- And much, much more as the game goes on
Leadership Points is your ability to subtly influence the world. Do you want your capitalists to start investing more in your country? Then throw a few LPs at that idea. Want your capitalists to start focusing on another country? Throw LPs at that idea.
Want stronger conservatives? Promote them. Want stronger liberals in another country? Promote them!
You can also promote economic growth in your country, but this leas to its own kind of problems.
Economic Events and Instability
Economic events fall into two broad categories. There are events that increase factory revenue, and events that increase factory upkeep. Increasing factory revenue increases how attractive it is to invest in your country. Increasing upkeep decreases it.
Ideally, revenue will grow as will as upkeep. The more times revenue grows versus upkeep, the more economic instability increases. If you fail an economic instability roll, what happens depends on what happened.
If you got a revenue increase, it is doubled.
But if you get an upkeep increase, upkeep is doubled, and the market takes a dive. Factories close down, investments are wiped out, unemployment goes up. All those bad things.
Unlike the usual IOT, factories don't exist between only two states: Exist, or Don't. Instead, factories can close down. Closed down factories are cheaper to reopen than building new factories.