IOT Developmental Thread

IOTXIV's strength was the GM and the way the GM shaped and created a story along with the players.

Awww! I feel all warm on the inside now.
 
I'm going to dump this here. It's the as-yet-unfinished (though all of the base concepts are there) ruleset of a world map SKNES I remake that I was going to run in NES starting in circa November, but after recent events, I'm not entirely sure where I'll run it. My first choice would be to run it here, but I want 20+ players and I'm not sure if we can get that many here. I'm still wary of running it on the Frontier.

Or, if I can find a way to do it, I might double-forum it. Or pick up that double-cradle idea I was throwing around earlier.

I leave it to you. Thoughts?
 
Well I'll play that anywhere
 
Two cradles would be hilarious fun.
 
I am interested.
 
CalradIOT ideas so far:
  1. provinces have villages, castles, and towns
  2. a province with nothing produces 1 denar
  3. every village produces 1 denar
  4. every castle produces two
  5. every town produces 3
  6. Armies or denars to claim provinces
  7. Duchies based on the cities with RISK-style bonuses
  8. Combatsystem which is fairly simple - maybe dice rolls
 
CalradIOT ideas so far:
  1. provinces have villages, castles, and towns
  2. a province with nothing produces 1 denar
  3. every village produces 1 denar
  4. every castle produces two
  5. every town produces 3
  6. Armies or denars to claim provinces
  7. Duchies based on the cities with RISK-style bonuses
  8. Combatsystem which is fairly simple - maybe dice rolls

Okay, in Warband, there are 22 cities, 48 castles, and, what, 100-200 villages? I did read on the wiki that castles apparently give the least income. I really don't know if that's true but I'd much rather have a castle than village. Hell, I'd rather have a castle than three villages, or a city than all four. Maybe a simple 1-2-3 difference is too low, but I don't know what you have in mind. How many provs won't have villages and why does pure hinterland produce as much as settled hinerland?
 
Okay, in Warband, there are 22 cities, 48 castles, and, what, 100-200 villages? I did read on the wiki that castles apparently give the least income. I really don't know if that's true but I'd much rather have a castle than village. Hell, I'd rather have a castle than three villages, or a city than all four. Maybe a simple 1-2-3 difference is too low, but I don't know what you have in mind. How many provs won't have villages and why does pure hinterland produce as much as settled hinerland?

The majority of provinces has at least 1 holding - I did look into making each holding its own province but that would not be worth it all things considered.
 
frog.jpg

veryhungrycaterpillar.jpg


The Long Awaited Sequel...

Coming Soon
 
I think the original is before your time Terran
 
<-- music unrelated -->

So. With all my favourite games dead ('cept 'Lec's, allegedly) and Tanipolarity demonstrating its usual levels of !!fun!!, I've been bit by the GMing bug. I'm not saying anything definite right now since all my tables and such are on the desktop and I still need to clean out my inbox, but tempter that I am, who'd be up for a resuscitation of MPR?

With the time that's passed I've picked up some cues and would weed out bugs in the rules, including a complete overhaul of NPC diplomacy. Hard stats would remain, but I'd be looking at ways to make the whole experience more flexible akin to the XIV trend. For those interested vets, anything I should look at in particular?
 
im always up for a new IOT
 
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