Civ'ed
I ain't gotta explain a thing
Good god man use the Enhanced Vicky2 Map - it's much easier to color in for everyone.
Noted and changed.Good god man use the Enhanced Vicky2 Map - it's much easier to color in for everyone.
That would be an interesting idea, but I would use it in conjuction with the Earth map. Humans would be able to only have nations on Earth, while aliens could arrive either at Earth or at the Moon first.We should consider a moon map for IOTs; this alien game could consider it as a additional place for the aliens to use as a base and a place to deploy your moon cannon if one must.![]()
Credit rating. This occurred to me maybe a day or so later as a means of making neoliberalism an almost viable strategy; based on a country's credit rating the player can engage in deficit spending at the following rates: A=200%, B=100%, C=50%, D=0%, and maintain those debt levels before the bankers start to crack down (Soviet debt crisis, anyone?). Credit rating and financial efficiency have a reciprocal relationship, and while it can lead to a 'virtuous cycle' during boom times, if you rely too heavily on floating foreign capital for your revenue stream you're in for a wallop come bust.
NPC relations. Given my incessant critiques of Tanipolarity's vassalage system there's no ethical way I can maintain it. Instead I'll keep a separate table of each NPC's approval of each player country. Favour is boosted by the usual venues (trade deals, diplomatic pacts, mutual military struggles) and will remain relatively constant short of only the most ideologically polarized revolutions. While it takes time and effort to build up strong relations (80%+), once there loyalty is not easily shaken so long as you don't do something phenomenally stupid; this avoids the schizophrenic colony rushes of Tanipolarity in favour of a more organic and long-term strategy.
As such, the tithe system must be completely abolished. In its place I'm thinking either that amorous countries will bail you out when you risk default, or that they provide a fractional but guaranteed boost to the debt ceiling. Finance capital mechanics will be streamlined for NPCs so as to keep update times reasonable.![]()
Is anyone willing to give an IOT set in a fictional world a shot? Don't worry, it won't be as mechanical as MedIOT. The mechanics will be mostly hidden this time around, although I can tell you what's messing/blessing your country up behind the scenes if you want. The stats will be more of a preview of the situation of the country. This is to encourage roleplay rather than gamey behaviour a la MedIOT.
Another thing is that, to encourage player interaction, I'll allow you to only play a part of the world, like a continent.
Others questions I have are: At which era shall we set it up? And should I fill the player surroundings with NPCs or the world will have to be broken up by the players?
What fictional world? One we create or a setting?
I will have my eyes open.
Both. Yes, I will set NPCs and a backstory up. However, this will happen after the applications have been made so I set the world more or less according to what the players write on their backstories (you can choose not to write any story, but I'll have to shape it up according to what I feel it's right)
What world will it be? Will it be alternative Earth, a fantasy world, science fiction, science fantasy, Steam-punk, mythological, our style of world with fantasy elements or?
I myself approve NPCs to add some natural notions to the map.