IOT Developmental Thread

Oh look guys someone made a counterpoint about zombies and LH ignored it.

I've wanted to do a Zombie IOT someday where everyone is city-states strewn about the post-apocalyptic wasteland. I always liked seeing the re-emergence of the city-state model in undead stories, and seeing how society exists with both medieval and modern conventions.

I want this.
 
Zombies aren't even cool. They're stupid.

In other news: Since SuperIOT was a complete and utter bust, I've begun planning for IOTMAD. Think IOTCW2, but streamlined, simplified, and with an altogether more lethal nuclear option.

-L

Moderator Action: Let's maintain a spirit of civility please. Remember, this is a development thread and not Argentina.
 
Plip Plip Plip, Mind the words of our Birdjaguar
The conversation has already continued in Argentina
 
Sometime this summer I'm planning on doing (another) Command and Conquer IOT. The big difference between this one one and the last two is that this one isn't province-based or even based on players controlling countries, instead, it is a combination of the Saviors of a Divided Nation, XCOM Enemy Unknown, and the original Command and Conquer.

Income isn't based on building anymore. Instead, income is based on funding from the eighteen countries in the game that players battle for control over. In the beginning, the countries are divided into the GDI and Nod Camps evenly, but the countries flip sides if their terror/panic level is set over the limit. As panic rises in a country, it provides less income to the ruling faction.

Players join either GDI or Nod and while, theoretically, there COULD be in-fighting, it does not play out well in-game. Because of the way income works, it is in the players' best interest to divide themselves evenly into factions. For example, if the US gives out only $1000 a year, it ONLY gives out a $1000 a year, and that money is divided. If there are two players on GDI, each get $500. If there are 5, each get $200 if the faction leader divides the money evenly.

Which s/he probably won't. The factions will have a leader (which is decided by whichever player in the faction has the most backing). The money goes to the Leader, who divies the money up as needed. This system means the faction leader will never be inactive for long, since an inactive leader will be replaced, and an inactive faction member isn't a drag on the team because the faction leader just doesn't have to give money to the player. Unspent money at the end of a turn is sent back to the Central Treasury.

Here are some other key features.

-Tech levels. Bases start off only able to build the most basic buildings and vehicles and upgrade into the most basic unit types. As time goes on, things open up immensely.

-Less detailed soldiers than either Saviors or XCOM. Each soldier has a rank and, after the first promotion, a unit type that isn't the default minigunner. This means soldiers are easily tracked.

-A prolly-working combat system. Highest ranked soldier hits first. In base attacks/defenses, the defender goes first. In ambushes, the attacker goes first. Each soldier has a health stat that starts at 3 and goes up with ranking, and armor based on the unit type. If the unit's health is hit, it is wounded. If it falls to 33% or below, it is gravely wounded. Taking this into account, players will need to make sure they're blooding as many recruits as possible and, importantly, keeping needed troops in reserve until needed.

Vehicles just have an armor stat, but vehicles are worked by soldiers, which provide great advantages in battle.

Each unit type/vehicle also has a Penetration Value and High Explosive Value. Penetration is how deep the attack pierces, and HE is how explosive the attack is. Squishy infantry have low armor, so can be cut down quickly if not careful. Vehicles like the Mammoth Tank have high armor, meaning troops like Rocket Soldiers (high HE, but no penetration value), need to hammer on the Mammoth Tank for a while to take it down.

Finally, in battle, there is a chance of a unit Panicking when damaged, especially among recruits. A panicked soldier, during their counterattack, has a chance to hit ANY unit in battle. A single panicking soldier has a chance to cause a tantrum spiral among the defense, so that's another thing to watch out for. After the first battle, it doesn't happen often.

-At the end of the tech tree for sub-factions on both side is the Advanced Communications Center for GDI and Temple of Nod for Nod. Building these buildings provide a Superweapon Attack which can either be used to target an enemy base (dealing incredible damage to it), or as a decapitation strike against a country. Hitting a country means the country provides funding to both sides, opening up missions for each faction to try to restore favorable order to the country in question.

-Turns divided into two phases. The order phase is where players recruit new soldiers, manufacture vehicles, and give mission orders. The Alert Phase is the phase where missions are declared in public, giving the opposing faction a chance to respond (or not) to the mission by sending unordered soldiers and vehicles to respond to a mission. The beginning of the phase is also where airpower takes effect, as both sides build intercepting aircraft that are designed to take down enemy air transport. Taking down these transports create a special mission to recover equipment and the like.

Meanwhile, countries will offer rewards for aid such as Scientists, Engineers, promoted soldiers, or straight cash. Scientists are important for furthering research and engineers for building workshops and improving existing weapons.
 
Sounds interesting. I'll be on the lookout for it, but if you happen to remember a PM would help me to see it has started.
 
I look forward to Sone's game!

Nicolas Morn will return to serve the Brotherhood as he leads the armies of Kane against the GDI infidels and helps in the acquiring of the technology of peace!
 
oh, PM when it starts as well sone, also would it be possible to make Subfactions, IE the Steel Talons, ZOCOM, Marked of Kane, or Black Hand
 
oh, PM when it starts as well sone, also would it be possible to make Subfactions, IE the Steel Talons, ZOCOM, Marked of Kane, or Black Hand

I think it will be the First War, so it would be only Black Hand that existed in notes of the faction listed... plus I would like to not be reminded of EA's existence so it would be best to set focus on the original scale of things.
 
Fair enough, however im not saying if those will exist, but if we could make our own sub factions.

and come on, C&C 3 wasn't that bad, and neither was generals, or RA3 yes the story for RA3 was bonkers, but so is the RA universe, im not even going to mention the other one though.
 
Fair enough, however im not saying if those will exist, but if we could make our own sub factions.

and come on, C&C 3 wasn't that bad, and neither was generals, or RA3 yes the story for RA3 was bonkers, but so is the RA universe, im not even going to mention the other one though.

...for starters the EA thing was noted not just simply to C&C and C&C 4 can not be forgotten in relation to this. By placing words in my month you have not weakened my statement on regards to EA but rather set out a generalisation that weakens ones own arguments. What did I say that made you jump to the conclusions? I did not even mention RA3, let you made a presumption.

I will not conduct a review of C&C3 now since it is rather late where I am but I will issue you this: it lacked the feel or soul that was set in motion. It would be difficult to explain now but EA is not a aid to the gaming industry in many regards.

However as this is the IOT Development Thread I wish we talk about the glory that was C&C in relation to Sone's upcoming game and while I look forward to work with the Black Hand... the Leiurus Blade will rise again as it did in Sone's last C&C IOT to take the front as the personnel agency of Kane, leading the struggle against the oppressor!

To this end I look forward to the mission setting of Sone set out. A mix of Tiberium Dawn and XCOM: Enemy Unknown? Be interesting how you pull this one out. I just hope you have drawn out the flame tanks ready: I must put things to fire!


Link to video.

Of course stealth tanks are the aces but the flame tanks are sure are kings!
 
oh, PM when it starts as well sone, also would it be possible to make Subfactions, IE the Steel Talons, ZOCOM, Marked of Kane, or Black Hand

I'll PM you. Yes, you can make subfactions (how the hell am I going to track you guys seperately).

As for CNC3, I loved the game and RA2. CNC4 was awful and it'll be interesting to see how Generals 2 (ugh, Command and Conquer) comes out. Their track record on the franchise, at worst, is mixed in my opinion.


To this end I look forward to the mission setting of Sone set out. A mix of Tiberium Dawn and XCOM: Enemy Unknown? Be interesting how you pull this one out. I just hope you have drawn out the flame tanks ready: I must put things to fire!

Without giving too many numbers away, flame units typically have "ok" penetration, high HE values with a special ability to seriously increase panic in attacked units (even ranked troops). Too bad they tend to explode when hit with HE themselves.

Except the SSM Launcher, which has absolutely no penetration values, but high HE values, making it absolute murder on the battlefield once you get around the poor accuracy.
 
Without giving too many numbers away, flame units typically have "ok" penetration, high HE values with a special ability to seriously increase panic in attacked units (even ranked troops). Too bad they tend to explode when hit with HE themselves.

Except the SSM Launcher, which has absolutely no penetration values, but high HE values, making it absolute murder on the battlefield once you get around the poor accuracy.

Well I will be investing in flame tanks for the terror side then. Accuracy is not a issue when you get the enemy infantry fearful of what coming! Of course it does not beat running infantry over with stealth tanks but then the solution to the Mammoth Tank is to set a recon bike on hit and run... hard to micromanage but pulling it off is beautiful!

I will enjoy setting my base in consideration with this, especially in how many obelixes of light I will attempt to set up in the name of Kane.

Speaking of Kane... I hope for higher amount of RP than was in the last game, especially as I wish to (if I do my job as a Nod commander well enough) interact with Kane... and Seth of course. Who can forget the traitor helper Seth?

Seth.jpg
 
Sone, I am intrigued. Let's hope that this does not end up like the last time :p

It won't, since I'm actually testing and crap this time instead of just seeing if combat works...after game starts. :lol:
 
An idea : Players take over countries in present day world, facts and data collected from public information sources. Then they take turns to lead their country to glory, with the G8 and the rest of world watching over them, modded by the GM and such ...
 
An idea : Players take over countries in present day world, facts and data collected from public information sources. Then they take turns to lead their country to glory, with the G8 and the rest of world watching over them, modded by the GM and such ...

I've tried Pre-WW2 scenario but a modern one would be actually quite hard to create because of the number of countries (206) but It could be done with enough willpower from both the players and the GM. The game would require more RP than stats and it would have to be rather "light". It could be done.
 
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