Robert Can't
Éponine
IOTXIV's strength was the GM and the way the GM shaped and created a story along with the players.
Awww! I feel all warm on the inside now.
IOTXIV's strength was the GM and the way the GM shaped and created a story along with the players.
CalradIOT ideas so far:
- provinces have villages, castles, and towns
- a province with nothing produces 1 denar
- every village produces 1 denar
- every castle produces two
- every town produces 3
- Armies or denars to claim provinces
- Duchies based on the cities with RISK-style bonuses
- Combatsystem which is fairly simple - maybe dice rolls
Okay, in Warband, there are 22 cities, 48 castles, and, what, 100-200 villages? I did read on the wiki that castles apparently give the least income. I really don't know if that's true but I'd much rather have a castle than village. Hell, I'd rather have a castle than three villages, or a city than all four. Maybe a simple 1-2-3 difference is too low, but I don't know what you have in mind. How many provs won't have villages and why does pure hinterland produce as much as settled hinerland?
I think the original is before your time Terran