SamSniped
DJ Goodboye
Why not? 

See, I thought we'd pick up from where we left off...
I think that's a bad idea honestly, I mean I doubt many of even remember what happened MPR. I would prefer a fresh start with similar rules.
Separation of industry and infrastructure. Industry is the economic engine: agriculture, manufacturing, and so forth, through which the citizens make money. But this is now tempered by national infrastructure, which represents both roadways and power lines and social services such as health care, seniors' pensions, &c. The ratio of infrastructure to industry represents aggregate citizen welfare and so determines how efficiently the economy is actually operating: you can be some Great-Leap-Forward nation-wide factory, but if the workers are starving it ain't gonna run. Unlike industry, infrastructure does not grow automatically and incurs a continuous budget cost.
Gini coefficient. Not the actual formula; represents income disparity and provides a general gauge of fiscal inequality. It's based partly on the Ind:Inf ratio but is also influenced by government policy; its exact effects vary by case, but a higher Gini (greater inequality) generally leads to increased unrest.
Financial efficiency. This one I'm still mapping out; basically, how much freedom a country's private financial sector has to operate as it sees fit. Higher efficiency leads to additional taxable income that can provide supplementary revenue to low-industrial countries, but this capital is highly volatile and liable to evaporate in a major recession. Financial efficiency is influenced mainly by tax rate and liberal trade deals, and has a negative effect on the Gini coefficient, since by default most of the profits go to private CEOs.[/LIST]
Oh, so are you saying that it will be set like 100 years into the future and we can make new nations if we want? I'd be up for that.
With all my favourite games dead ('cept 'Lec's, allegedly) and Tanipolarity demonstrating its usual levels of !!fun!!
Unlike industry, infrastructure does not grow automatically and incurs a continuous budget cost.
As per the original rules there's still a pop count, although I never even considered a separate labour tally. I should; it'd be the middle-man that links infra to industrial production, and provides me a means of accommodating wildcards like POWs and refugees.I haven't see the word "labor" brought up. Am I right to assume you're ditching calculating population and labor?
As per the original rules there's still a pop count, although I never even considered a separate labour tally. I should; it'd be the middle-man that links infra to industrial production, and provides me a means of accommodating wildcards like POWs and refugees.
As per the original rules there's still a pop count, although I never even considered a separate labour tally. I should; it'd be the middle-man that links infra to industrial production, and provides me a means of accommodating wildcards like POWs and refugees.