Now Updated to Era 1! We are now on Discord at #ioterra Greetings. You may remember me from my Space Empires game (which is in hiatus, to be revived at some point), or going even further back, a few of you may remember me from the NES forum. I have taken the notion to run a little world-building game using pixel-art I have developed over the years, and wonder if you’d like to take part... From a primordial, ocean world, continents and life forms will emerge; perhaps even civilizations. But for now, it is simply a blank canvas to be sculpted by forces of creation... YOU are an immortal trans-dimensional entity with power over space and time. In joining this world, you will have an avatar of some kind - any kind of animal, historical or imagined (including humans), or some kind of metallic / crystalline golem, or even some kind of plant. Your avatar will be mobile, be able to cast special abilities that affect the world, but also be vulnerable to damage and death. Your avatar can spawn anywhere on the map - islands and shallow seas will be created wherever you spawn. Your avatar will have certain traits depending on the form you choose - EG flying forms will be fast and able to cross oceans, but be more fragile; sea creatures will be strong in water but will rapidly dry out on land; land animals will be weak in water. Golems will be hardier, but slower and less successful in evolving life forms. Plant forms will be very slow, but most successful at evolving life. However, your avatar can gain extra experience and specialities depending on the actions you take in game over time. If your avatar is killed, you can respawn in a different form, with the loss of any experience and bonuses you may have picked up; any monsters you have created (see below) will also become ‘neutral’. By default, you have two (2) actions per turn. You can: Raise land Affects the immediate vicinity. Sea hexes becomes islands, islands become land hexes, land hexes become raised plateaus. High land will have an effect on the climate, concentrating rainfall on the slopes and having a cooling effect overall. Lower land The opposite effect; land will sink in stages. Shallow sea can also be deepened into abyssal depths. Drift Continent Sets the local continental plate in motion in the desired direction. Where continents clash, islands will rise out of the sea, and mountain ranges and plateaus will rise on land. Where land drifts apart, lakes and seas will appear. Beware that continental plates have ‘inertia’ from each action spent on moving them, until they collide with something. Evolve We begin with Cambrian-Ordovician era life. Life will slowly evolve over time, heading towards some kind of intelligent species (most likely human, given no intervention), but you can accelerate the process or give a bias to a certain type of life form. In this action you can evolve local land, sea or plant life (but not all with the same action). You can also target a specific life form nearby that you’d like to evolve, if you wish. Monsterify! A local life form will not evolve, but will become huge and powerful, and will act as your minion until it is destroyed. These monsters can attack other avatars, and other life forms, and can defend your avatar, or simply be told to guard an area. They cannot use any other special abilities. Monsters also need to eat, and may starve to death if suitable prey / plants / soil cannot be found. Plants and sessile creatures are not exempt - they can also be monsterified, but they will be very slow-moving. Meteor Impact Target anywhere on the map, with greater impact the closer it is to your avatar. The strongest meteors will be devastating to the land and will form huge craters, not to mention altering the global climate, but they will also deposit lots of rare metals, which may be used by any civilizations that emerge... Volcanic Upwelling Target anywhere on the map, with greater impact the closer it is to your avatar. Volcanoes will erupt, devastating the land and potentially changing the global climate, but they will also deposit minerals that will leave the land (or ocean) more fertile... Move your avatar Move to another location on the map, provided there is a continuous path; beware your avatar can drown in the ocean if it is not a sea-going creature, and can similarly dry out on land if it is not a land animal. Flying creatures face no obstacles but may need to rest on dry land. Fight Attack another avatar. It must be in close proximity (within 3 hexes). Attackers generally have the advantage in a fight, unless the defender is on high ground or other advantageous terrain (EG, a sea creature in water will have an advantage over a land creature). Strengthen Raise the ‘hit points’ of your avatar by +1, which will also regenerate over time if injured. Avatars have 2 hit points by default. Shield Protect the immediate vicinity from any harmful effects, such as meteors and volcanoes. This action also adds to your defence if attacked by another avatar or monster. Build Shrine Build a monolithic shrine at your current location, which serves to store and transmit your energy. Shrines have two hitpoints by default. A shrine has several effects: allows you to cast actions in the vicinity as if your avatar were here personally. allows you to ‘bank’ action points in the form of energy spheres (which can be stolen by other players attacking the shrine). offers accelerated healing while your avatar is present. you can always teleport to any of your shrines (by spending a move action) regardless of obstacles. will be a source of wonder to any intelligent life that comes across them. NOTE: where multiple action points are spent on the same action, it will multiply the effects accordingly.