Ok, so plenty of people were asking - how come progress is so good, how to play progress, how to do this and that. There are civs, which are better suited to play progress than others (Carthage, Germany come to mind) and IRQ are among them. Why? Fuel for progress are connected cities - IRQ give you that for free. With forest start, you're almost guaranteed to be able to build few cities within range and don't even bother with workers for some time. In addition, your UB is going to get you plenty of 32 tiles, which will railroad you to victory. Ill guide you for some 80 turns so far, will do the rest over few days.
Map - Large, Continents. Difficulty - Emperor. No special options or mods, except for flags over units all are graphical;
Most likely we will go progress -> piety -> industry -> order, my standard path, and will win tourism victory easily
T1 - starting position is lovely - we loooooove trees, so the more trees, the better for us Let's move SW, so we can build city on forest and get to build scout next turn.
T10 - keep exploring, remember to avoid barbs and walk mostly in forests, where your warrior is as good as scout; got gold from hut so I rushbought shrine. We won't need workers early on, so might spend all gold as soon as we can. In capital we need shrine (we want religion!), monument and longhouse. Then we move to settlers and mohawks. Other cities will follow this pattern.
T22 - Beeline towards calendar to get longhouse up asap. In most cities longhouse will get us 1 per worked tile! Once we hit 3rd policy, we go for Pyramids asap!
T33 - Upon discovering calendar, go for trapping to find deers if there are any and beeline to iron working; choosing pantheon is easy in this game - renewal (this will require some micro in cities though), but commerce is also decent option;
T37 - we started to build Pyramids. Also met Ethiopia (will be killed) and Denmark (far away, but will come for us one day probably), also cleared camp for Bratislava, giving nice culture boost; 3rd policy (1st was free worker) was a tough one, but since we want mohawks asap to clear barbs and defend from Danes, we go for 3 in connected cities. Forests give us free connections! In other conditions, 2 per city may be better, as you won't have enough workers and gold to build roads anyway.
T43 - Pyramids on the way - on previous maps you could notice flags for city placements. Remember to rushbuy buildings mentioned above;
T56 - we got pyramids and keep building settlers, we want to block Ethopia from coming our way and chopping trees;
T61 - I doubt anyone in the world has such science output. All cities are focused on , as they have base 532 tile. And we don't want to grow too much and make our people unhappy, do we? We also started to build mohawks, need like 5 of them after finishing shrines, religion was a priority;
T71 - game is won. I don't know what happened to Ethiopia, but they will fall to us quite soon, they have SoTD pantheon, so should expand to the north until it will be too late; Vikings would be much better taking sky and stars god, but took war-god without suitable enemy nearby. One less opponent to worry about religion.
If anyone wants starting save or got any questions - let me know.
Map - Large, Continents. Difficulty - Emperor. No special options or mods, except for flags over units all are graphical;
Most likely we will go progress -> piety -> industry -> order, my standard path, and will win tourism victory easily
T1 - starting position is lovely - we loooooove trees, so the more trees, the better for us Let's move SW, so we can build city on forest and get to build scout next turn.
T10 - keep exploring, remember to avoid barbs and walk mostly in forests, where your warrior is as good as scout; got gold from hut so I rushbought shrine. We won't need workers early on, so might spend all gold as soon as we can. In capital we need shrine (we want religion!), monument and longhouse. Then we move to settlers and mohawks. Other cities will follow this pattern.
T22 - Beeline towards calendar to get longhouse up asap. In most cities longhouse will get us 1 per worked tile! Once we hit 3rd policy, we go for Pyramids asap!
T33 - Upon discovering calendar, go for trapping to find deers if there are any and beeline to iron working; choosing pantheon is easy in this game - renewal (this will require some micro in cities though), but commerce is also decent option;
T37 - we started to build Pyramids. Also met Ethiopia (will be killed) and Denmark (far away, but will come for us one day probably), also cleared camp for Bratislava, giving nice culture boost; 3rd policy (1st was free worker) was a tough one, but since we want mohawks asap to clear barbs and defend from Danes, we go for 3 in connected cities. Forests give us free connections! In other conditions, 2 per city may be better, as you won't have enough workers and gold to build roads anyway.
T43 - Pyramids on the way - on previous maps you could notice flags for city placements. Remember to rushbuy buildings mentioned above;
T56 - we got pyramids and keep building settlers, we want to block Ethopia from coming our way and chopping trees;
T61 - I doubt anyone in the world has such science output. All cities are focused on , as they have base 532 tile. And we don't want to grow too much and make our people unhappy, do we? We also started to build mohawks, need like 5 of them after finishing shrines, religion was a priority;
T71 - game is won. I don't know what happened to Ethiopia, but they will fall to us quite soon, they have SoTD pantheon, so should expand to the north until it will be too late; Vikings would be much better taking sky and stars god, but took war-god without suitable enemy nearby. One less opponent to worry about religion.
If anyone wants starting save or got any questions - let me know.