1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[R&F] Is archer rush still viable?

Discussion in 'Civ6 - Strategy & Tips' started by CornPlanter, Aug 16, 2018.

  1. CornPlanter

    CornPlanter Chieftain

    Joined:
    Dec 3, 2005
    Messages:
    1,041
    Location:
    Lithuania
    With AI civs nearby I used to rush archery and take their capitals reasonably early. But with R&F I seem to constantly fail due to lack of loyalty and strong influence from nearby AI cities. By the time I rush with my 4+ archers and a warrior they usually have 3 cities at least, and when I take one, it rebels before I can take the rest. Governor comes way too late in my games to make a difference. I rush to rebuild monument but it does not seem to make much of a difference either.

    I guess I can raze everything but the capital, haven't tried it yet.

    Or maybe I am doing something wrong.

    Playing Emperor difficulty
     
  2. Mr. Shadows

    Mr. Shadows Nomad of the time streams Supporter

    Joined:
    Jul 6, 2015
    Messages:
    498
    Gender:
    Male
    Location:
    Incheon, R.O.K.
    It isn't a good idea at higher levels unless you're Nubia. They can still take CS though. Horses or swords can beat the ai, and knights actually need a nerf imho.
     
  3. The googles do nothing

    The googles do nothing Chieftain

    Joined:
    Feb 5, 2017
    Messages:
    52
    Gender:
    Male
    It seems like a 50/50 proposition. If the AI rush me and I'm ready for it I can wipe other there units and take two cities which will stabilize loyalty long enough to get the rest.
     
  4. Archon_Wing

    Archon_Wing Vote for me or die

    Joined:
    Apr 3, 2005
    Messages:
    3,457
    Gender:
    Male
    Pretty much only as a 1 city all in push if you meet them immediately, but it's much more flexible if you can conquer or liberate a CS. This sidesteps the problem completely and sometimes I think liberating the CS is good since the suzerain boost can be good if you can't hold it anyways while still weakening their presence in the area.

    The bigger problem is opening slingers makes you very weak to an AI or horse barb rush since slingers do nothing in those situations.

    I think it's most difficult when they're somewhat far away and you don't have any resources, but archers don't reach them fast enough.
     
  5. JustifierNA

    JustifierNA Chieftain

    Joined:
    May 20, 2017
    Messages:
    121
    Gender:
    Male
    Depends on what speed you're playing on imo... Archers are a great prelude to a horsemen push since they're along the way though
     
  6. Socrates99

    Socrates99 Bottoms up!

    Joined:
    Oct 11, 2012
    Messages:
    349
    Gender:
    Male
    Location:
    Michigan
    I think you need to gauge it by how close they're settling to you. Sometimes the AI will aggressively forward settle and then the loyalty battle is between your capital and one of their satellites. Totally viable there. If you have to march ten tiles away it's going to be a problem.

    I try to send scouts out quickly so I know if there's anyone close. If they're crowding you then you expand violently. If there's plenty of Lebensraum you should hold off on attacking and expand peacefully while planning for a horse or knight rush later.
     

Share This Page

Ebates: Get Paid to Shop