I'm used to playing with it on, but I recently read that the AI in latest c2c might not handle it too well, and I have seen them build all too many healer
If I remember well, in Agressive, they build less Wonders, and in the long term, it's bad for them.
Well then, that would make for a perfect way to get it to work next time then, huh, just report ALL the bugs and next time you will get the response you need, hows that.
As far as i know it works??
I'm used to playing with it on, but I recently read that the AI in latest c2c might not handle it too well, and I have seen them build all too many healer
How much is too many healers? The AI will put several healers in a stack to keep the stack healthy and moving forward in it's quest for conquest. Same for it's cities for it's overall health and disease control.
Aggressive AI Option was built with the idea of more battles, less Diplomacy, and not towards making the end game. So fight, fight, and fight some more. The AI for this purpose does well enough.
JosEPh
It is not uncommon for mods to be made with certain settings in mind, so I stand by my question as fair.
I agree, it should take about 4-6 healers in each city, and then like Joe said above.
I would not go so far as to say 'intended' to be played with, or without, but when I do AI work I always do so without those options, and in general using them hurts the AI in terms of its economic growth, so he result may be more fights early on, but less likelihood of a super power opponent later in th game. Personally I don't use them.
The AI uses lots of healer without agressive AI as well. In my enemies stacks, almost 50% of the units are healer!
That's exactly the kind of information I was looking for, thanks!
That's what I noticed as well, often a third and sometimes nearly half healers. Of course I have no idea how AI-weighting is programmed, maybe it makes sense cost-wise.