hardcore_gamer
King
- Joined
- Oct 25, 2009
- Messages
- 672
One common complaint I have heard from gamers about Civ 5 is that the game is being dumbed down compared to Civ 4, but I fail to see how. Sure religion is gone, but it never worked well in Civ 4 anyways and was actively annoying so removing it isn't really dumbing the game down. Things like spies and stuff weren't introduced until BTS was released so that doesn't really count either.
Culture can't be used to convert cities anymore, but I never found the idea of cities simply being able to leave its owner without permission to make a shred of sense to begin with.
"Yea, we know you are technically our ruler and all but we just don't like you. Smell ya later!"
So I for one saw the decision to remove it from the game as a perfectly logical one both from a gameplay and a realism point of view.
The only dumbing down I can see is the shift from city happiness to empire wide happiness, but I actually welcome it since having to manage the happiness and health of every single city simply did not work well after your empire had reached a certain size as it resulted in tedious amounts of micromanagement since it meant you had to spend a unreasonable amount of time checking every single city to see if something was wrong. It appears that most of the people whining are the micromanagement junkies who become unhappy the moment they stop being able to spend at least 30 min every turn repeating the same basic build orders for every single worker, and the people accusing other forums members of "trying to ruin Civ" for criticizing some parts of the micromanagement are just borderline trolls.
What some of the pro-micromanagement people seem to forget is that more micromanagement doesn't actually result in a deeper game if said micromanagement doesn't add anything to the gameplay. Clicking on a worker, then telling him to move one tile forward and then have him build something, and then repeating that same task 30 times during that same turn until all 30 workers have moved one tile forward and have the same identical build order is a great example of micromanagement who's sole purpose is consuming tedious amounts of time.
The only valid complaint I can see is that there are things that suggest you can no longer see diplomatic information about other players. This isn't 100% confirmed, but if you can't see what different AI players think of each other then I will admit that it could indeed be a very considerable problem and I hope that this isn't the case.
Also, some say City states can't be destroyed but this has yet to be confirmed so I will reserve judgement until more is revealed in this regard.
Is Civ 5 really being dumbed down? Most of the complaints just sound like nitpicking to me.
Discuss.
Culture can't be used to convert cities anymore, but I never found the idea of cities simply being able to leave its owner without permission to make a shred of sense to begin with.
"Yea, we know you are technically our ruler and all but we just don't like you. Smell ya later!"
So I for one saw the decision to remove it from the game as a perfectly logical one both from a gameplay and a realism point of view.
The only dumbing down I can see is the shift from city happiness to empire wide happiness, but I actually welcome it since having to manage the happiness and health of every single city simply did not work well after your empire had reached a certain size as it resulted in tedious amounts of micromanagement since it meant you had to spend a unreasonable amount of time checking every single city to see if something was wrong. It appears that most of the people whining are the micromanagement junkies who become unhappy the moment they stop being able to spend at least 30 min every turn repeating the same basic build orders for every single worker, and the people accusing other forums members of "trying to ruin Civ" for criticizing some parts of the micromanagement are just borderline trolls.
What some of the pro-micromanagement people seem to forget is that more micromanagement doesn't actually result in a deeper game if said micromanagement doesn't add anything to the gameplay. Clicking on a worker, then telling him to move one tile forward and then have him build something, and then repeating that same task 30 times during that same turn until all 30 workers have moved one tile forward and have the same identical build order is a great example of micromanagement who's sole purpose is consuming tedious amounts of time.
The only valid complaint I can see is that there are things that suggest you can no longer see diplomatic information about other players. This isn't 100% confirmed, but if you can't see what different AI players think of each other then I will admit that it could indeed be a very considerable problem and I hope that this isn't the case.
Also, some say City states can't be destroyed but this has yet to be confirmed so I will reserve judgement until more is revealed in this regard.
Is Civ 5 really being dumbed down? Most of the complaints just sound like nitpicking to me.
Discuss.