Cywil
Warlord
- Joined
- Sep 25, 2010
- Messages
- 119
In my opinion Civ 7 is designed to be (for casual players) easier to play than previous Civs at the cost of its strategy depth.
Less micromanagement, less options, less choices, less decisions made by players, less long-term investments, less long-term strategies (e.g. hard tech reset with every Age) etc.
More instant rewards, more instant/automated actions, more decisions made by devs instead of players during playthrough, more goals set by devs instead of players (e.g. victory conditions beeing too specified - not just "be the best/first in this field" but "have exact number of items") etc.
No builders/workers, no chopping, no even initial settler (is it true?), no citizens management, no unit promotions etc.
Some of changes are good anyway but my overall impression is that playing Civ 7 will be more railroaded than in previous iterations.
What do you think?
Less micromanagement, less options, less choices, less decisions made by players, less long-term investments, less long-term strategies (e.g. hard tech reset with every Age) etc.
More instant rewards, more instant/automated actions, more decisions made by devs instead of players during playthrough, more goals set by devs instead of players (e.g. victory conditions beeing too specified - not just "be the best/first in this field" but "have exact number of items") etc.
No builders/workers, no chopping, no even initial settler (is it true?), no citizens management, no unit promotions etc.
Some of changes are good anyway but my overall impression is that playing Civ 7 will be more railroaded than in previous iterations.
What do you think?