ggm
Chieftain
- Joined
- Oct 25, 2004
- Messages
- 86
from what I've been reading civ 4 just looks like civ3+. better graphics and more more moddability. Personnally I was hoping for more ctp (Call to Power) like stuff.
1st planetary layers and movement switchs. ie Subturaniean 1 subterreaien 2, surface, low orbit, high orbit, moon, and ocean levels.
This would allow for moon colonies, underwater cities, subterreian megolopolises, and orbital stations.
2nd progressive level of improvements. Thus farm could go to hydro farm to robotic farm to level 2 robotic farm etc. or orbital farm 1 orbital farm 2 so that future tech could actually have a meaning.
3rd roads highways railroads and maglevs should have the possibility of more than one per hex. ie just because you build a highway doesn't mean that the roads and railroad disappear. also conjestion should be modelled in the game. thus 1 road would support only 1 unit thus hexs with a great deal of roads could transport more units. you could then have a choice to upgrade or build a new more modern system side by side the older ones. Also the road bonuses to a hex would only be calculated after units have used the system thus forcing a choice between military mobility or infastructure production.
4th there has got to be a better way to survey for rare goods. maybe survey units (heaven forbid not more micro management).
5th more switches for units. ie hover units water and land. units that produce gold or food or production when on specific hex. the ability to mod specific bonuses against specific units on specific terrain. Single use transportation units, like gliders, or certain assault craft ( which in the pacific had a 10% chance of being beached or wrecked on assault.)
6th wonders which give automatic upgrades to attack/defence/movement/hitpoints of all units of a certain class. i.e the blitzkreig doctrine (of hearts of iron style) didnt make tanks any better, just made the units more organized thus faster. Combined arms doctrine could make it so that infantry + armor in a stack get special bonuses.
Spaced armor is another devellopment. radar a third. these could all be wonders which act immediatly or after a short time to improve units abilities without upgrading.
let me know what you think
ggm
1st planetary layers and movement switchs. ie Subturaniean 1 subterreaien 2, surface, low orbit, high orbit, moon, and ocean levels.
This would allow for moon colonies, underwater cities, subterreian megolopolises, and orbital stations.
2nd progressive level of improvements. Thus farm could go to hydro farm to robotic farm to level 2 robotic farm etc. or orbital farm 1 orbital farm 2 so that future tech could actually have a meaning.
3rd roads highways railroads and maglevs should have the possibility of more than one per hex. ie just because you build a highway doesn't mean that the roads and railroad disappear. also conjestion should be modelled in the game. thus 1 road would support only 1 unit thus hexs with a great deal of roads could transport more units. you could then have a choice to upgrade or build a new more modern system side by side the older ones. Also the road bonuses to a hex would only be calculated after units have used the system thus forcing a choice between military mobility or infastructure production.
4th there has got to be a better way to survey for rare goods. maybe survey units (heaven forbid not more micro management).
5th more switches for units. ie hover units water and land. units that produce gold or food or production when on specific hex. the ability to mod specific bonuses against specific units on specific terrain. Single use transportation units, like gliders, or certain assault craft ( which in the pacific had a 10% chance of being beached or wrecked on assault.)
6th wonders which give automatic upgrades to attack/defence/movement/hitpoints of all units of a certain class. i.e the blitzkreig doctrine (of hearts of iron style) didnt make tanks any better, just made the units more organized thus faster. Combined arms doctrine could make it so that infantry + armor in a stack get special bonuses.
Spaced armor is another devellopment. radar a third. these could all be wonders which act immediatly or after a short time to improve units abilities without upgrading.
let me know what you think
ggm