Is Civ7 actually CivRev3 in disguise?

MrRadar

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Nov 8, 2014
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I have a very strange feeling with this game that I'm playing more of a next CivRev game than a PC version of Civ. Very strong vibes of similarity come from the looks of the map itself (polar ice, for example, is very similar). Absence of workers adds to that too, and city expansion mechanism is just another form of citizen placement on the tiles to be worked from CivRev, except that the placement choice is permanent.

The form of interaction with other leaders are also very close, minus gibberish language and pushing each other out of the screen, but the manner of gestures and mimics and general posture remind me the CivRev style very much.

This is reinforced again by the general lighthearted mood of the game which clearly does not take itself too seriously. And, by all means, the style of the UI just confirms that it is above all a game for consoles. Btw., what I find a bit jarring is the narrator, she does not fit at all in my eyes, with sort of a gloomy voice she just contrasts too much with all that merry picture. Most of the times I can't even follow what she's saying without reading the text too, so the quotes fall flat and are somewhat forgettable. As are the narrative events, after a few of them, I just look what benefit is to be had from them.

So my first impression so far is that this game is practically what CivRev could have evolved into after a couple of iterations, if it continued to receive new installments over all this time.
 
Citizen placement isn't permanent. If you build over the tile (i.e., replace it), you are prompted to reassign it.

It seems like a standard Civ game to me.
 
ppl made this ridiculous statement about civ 6 too bcs of the “art style” and “design decisions”

it’s just an incomplete game, so it feels half baked like civ rev did. if they fix it, it won’t feel that bad.
 
Let me be quite clear that I do not mean that CivRev is bad or anything in that sort and the analogy I make is somehow diminishing. CivRev is an amazing game, an example how one can streamline an idea to what is absolutely necessary for a game still to be a Civ game, although much lighter in content, time required to play a session, and general atmosphere of the game. I still play CivRev on console from time to time and that's why the similarity of the design and presentation philosophy struck me.
 
I definitely see some elements of CivRev in the streamlining, I don't think it goes as far but I believe a lot of its design principals are rooted in similar philosophy
 
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