This was a discussion point brought up in discussion with barracks, and the concept seemed to warrant its own thread. Some of the debate recently has centered around very early warfare. By early i mean nearly turn 1, where you start with very little economic infrastructure and go right into war units. My experience so far has been: 1) Because of the plethora of early barbs in the mod currently, i find building a few extra war units in the early game to be quite useful. if i focus on workers or settlers too early then i just have to barb dodge for far too long and my improvements get pillaged. 2) There is a night and day difference between a city with a garrison and without one in the early game. If i can surround a CS and wait for his garrison to move out then i can take an early CS with a few warriors and archers. However, even with one garrison (melee or ranged) my early force is annihilated and i need to wait till catapults to have a good return. 3) The happiness penalty makes early conquest sketchy at best. The cities i conquer don't have a lot of infrastructure and just stick with unhappiness i can't manage yet. I haven't really tried an early pillage war, but there isn't usually a lot to pillage at this point. So that is my limited experience, i'm not a warmonger myself, generally my waring starts in the renassance era if i'm going to conquer. But i was curious what other people's experience is. What type of early warring do you do, do you find it effective?