Is England good now? Hilarious FXS have tweaked and reworked England across so many patches. On the one hand, I love they’ve been willing to listen to the fans and keep working to get England “right”. On the other hand, it’s crazy it’s taken so many iterations. Anyway, my thoughts on England post June 2019 Update. Overall design. England has moved from being a Domination (Land and Sea), Colonial Cities + Trade and Culture Civ, to a Domination (really only Sea), Colonial Cities + Trade, Mid-Game Industrial Power House (more strategic resources, more infrastructure, more hammers, more yields). They were an Empire of Gold and Culture, now they’re an empire of Coal and Iron. Civ doesn’t represent history, it represents idealised views of History. Not sure if England is representation is historically accurate, but England being a Colonial and Industrial power house is pretty cool. I’m happy with the design pivot, and frankly I think Sweden and Zulu do Vanilla England’s bonuses better anyway (i.e. Sweden got England’s British Museum, and Zulu basically not England’s free units for capturing Cities). Workshop of the World. This is hands-down much just stronger now. I found the +1 Iron and Coal already useful even if it wasn’t game changing. Getting even more of these yields, and being able to store more of it in your RNDs might make this very powerful though. The fact you can also store other Strategic Resources in your RNDs is also big (meaning you can potentially stockpile more Niter for Frigates and RedCoats). England is also maybe now the BEST CIV AT KNIGHT RUSHING. Which is a really weird thing to say. The +4 yields for powered buildings is very good given you can double Building Bonuses (although not for IZs). Cheaper IZ buildings just helps everything along. The key thing is that not only has WotW been buffed, but also the mechanics that underly much of it – specifically, Tier 3 Buildings (both directly, by making them cheaper and buffing them, and indirectly by slowing the game down and improving production generally). I'm glad FXS didn't just give the buildings flat bonuses - buffing specialists (which is what I think they've done) is way more interesting. Is it enough of a buff? Yeah, maybe. Let's see. I'm pretty hopeful. I still think Military Engineers need a buff, and also Railways and Canals, and I expect the IZ, Workshop and (maybe) Factory still need buffs. Pax B / Free Ships. Silly free ships are still silly. England still has the whole Free Stuff mechanic, free ships from the RND, free melee units (but not so many now), and more free ships from the Sea Dog. I’m not a huge fan of these free units – I’d rather just a straight production bonus – but I guess FXS feels like free stuff is more unique / distinctive. I can live with it. At least the whole free units thing isn’t completely core to England’s naval strength – there’s also +1 movement and extra great admirals, and just harbours being flat out cheaper. The Sea Dog is still a bit of a mess – it doesn’t feel so special getting free units from the Sea Dog when you’re already getting them from your RND, and the Sea Dog doesn’t synergise. It’s not more likely to capture units because of Great Admirals (chance of capture is based purely on relative base CS of Sea Dog, although upgrading to Armadas and Fleets helps) and the captured units don’t benefit from the RNDs +1 Movement. The Sea Dog would make a lot more sense if captured units got +1 movement when upgraded in the RND, and if the Sea Dog was the only source of free units. Oh well. Royal Navy Dockyard. It’s still awesome. Most fun Unique District in the whole game. Coastal and Colonial Cities. Coastal Cities and Colonial Cities still suck, and this holds back England and a bunch of other Civs. Coastal Cities just aren’t competitive with inland cities (this will be even more noticeable given Quarries, Pastures etc have been buffed), and Colonial Cities just aren’t worth the effort to build and you often have nowhere to build them after the classical era (that’s largely a map script issue). You can throw into this that the game doesn’t currently deal with repairing districts post disasters very well, with one result being that Coastal Cities wrecked by disasters just can’t be recovered. We need a mechanic to fix this, like a policy card that makes reconstruction cheaper or the ability to use gold to repair districts. These are problems for a bunch of Civs, maybe even all Civs really, but they do hurt England specifically. Bugs. England has two bugs which I hope get sorted. First, Naval units lose their +1 RND movement bonus when you upgrade them. Second, haven’t tested it, but it looks like if you conquer a City on a Foreign Continent, you then can’t get +1 Trade Route etc. if you later settle a City on that continent. Missed opportunities. Maybe not getting rid of Pax B’s free units. Not having England’s Factories produce extra pollution. Overall score. Overall, I think England has gone from being good (Vanilla), to Rubbish just Rubbish (RNF), to OHMYGODWHAT ARE YOU PEOPLE DOING??? (RNF patches), to yeah okay (GS release), to yeah pretty good, I’d happily play that (GS Spring Patch). I categorically think England doesn’t need any more real “buffs”. I can live with the free units. FXS just need to fix the two bugs above, and there are some underlying mechanics that need some love. Otherwise, we really are good to go. So. If FXS the two bugs, I’d give England an easy A. Without fixing the bugs, I’d give England a C. If FXS fix the bugs, and also tweak / fix the underlying mechanics that weren’t discussed in the video (i.e. Coastal Cities, Colonial Cities, Disaster Repairs, IZ and IZ buildings, Military Engineers), then England would be A+++, and the overall game would go from a solid A to… to I don’t have words for how excited I’d be.  We're obviously still waiting for the patch notes, so I might adjust what I've said after I've seen those.  I'll add a screen cap of England's revised bonuses when I get a chance.  Yes, I'm an England tragic.