da_Vinci
Gypsy Prince
I played a little of each today ... the current BOTM and the TSG2 from the Game of the Month Forum. I noticed a difference that may explain some of the complaints about play feeling like hitting end turn and doing very little.
Civ IV just feels more nimble, more flexible. Like a sleek ship that responds rapidly to a change of the rudder. Civ V feels plodding, inflexible, like trying to maneuver a barge.
In Civ IV, I can decide that for a bit, I want to build troops to go to war. Go into each city, move the pop to hammer tiles, and suddenly those cities shift into meaningful production. Apply the whip if I need to.
Then, with enough troops in hand, I change over to commerce, push the slider to science, even build science, and the empire is quicky on a different tack. I find that I have little adjustments to make, that matter, in most cities on most turns. Perhaps the one thing that always requires managment is keeping science output at the max.
Civ V empires don't seem to be adjustable in the same way. Changing science output is pretty gradual. Often changing city focus from food to production to gold doesn't seem to change the outputs much. The only way to get troops fast is to buy them.
Humans are said to be the most adaptable species. No surprise then that we prefer nimble and adapatable situations to more static ones.
Now it is possible that there are ways to be nimble in Civ V and I just don't know them yet. I would be interested in whether people agree with this idea, and think this explains some of what folks mean when they say the game is uninteresting over time.
dV
Civ IV just feels more nimble, more flexible. Like a sleek ship that responds rapidly to a change of the rudder. Civ V feels plodding, inflexible, like trying to maneuver a barge.
In Civ IV, I can decide that for a bit, I want to build troops to go to war. Go into each city, move the pop to hammer tiles, and suddenly those cities shift into meaningful production. Apply the whip if I need to.
Then, with enough troops in hand, I change over to commerce, push the slider to science, even build science, and the empire is quicky on a different tack. I find that I have little adjustments to make, that matter, in most cities on most turns. Perhaps the one thing that always requires managment is keeping science output at the max.
Civ V empires don't seem to be adjustable in the same way. Changing science output is pretty gradual. Often changing city focus from food to production to gold doesn't seem to change the outputs much. The only way to get troops fast is to buy them.
Humans are said to be the most adaptable species. No surprise then that we prefer nimble and adapatable situations to more static ones.
Now it is possible that there are ways to be nimble in Civ V and I just don't know them yet. I would be interested in whether people agree with this idea, and think this explains some of what folks mean when they say the game is uninteresting over time.
dV