ElliotS
Warmonger
I think it's undeniable that @Gazebo has been pushing happiness in a direction where it's a factor in your choices all game long. He's increased the penalties and decreased the amount you get. The stated goal (IIRC) is to keep happiness between 20 and -20 on average all game. Gazebo doesn't like late games with 80 happiness on everyone, and has been effective in fixing it. (If not done yet. I've seen Deity AIs sitting on tons of happiness many times recently.)
So what I want to ask: Does this change improve your gameplay experience?
When @BiteInTheMark first brought it up I thought "well obviously he just doesn't like the happiness system". However now that I'm giving it more thought I'm not sure if this intense focus on happiness is actually conducive to a fun game.
Does happiness require too much attention? Does it make building orders less flexible and less strategic? (Just an act of looking at needs and building to satisfy them, rather than more interesting strategies.)
This is a very subjective thing, so please give this some thought and chime in. I'd like to get another good and productive conversation going. Let's keep it civil.
So what I want to ask: Does this change improve your gameplay experience?
When @BiteInTheMark first brought it up I thought "well obviously he just doesn't like the happiness system". However now that I'm giving it more thought I'm not sure if this intense focus on happiness is actually conducive to a fun game.
Does happiness require too much attention? Does it make building orders less flexible and less strategic? (Just an act of looking at needs and building to satisfy them, rather than more interesting strategies.)
This is a very subjective thing, so please give this some thought and chime in. I'd like to get another good and productive conversation going. Let's keep it civil.