The growth limiter in Civ V, happiness, was relatively effective at limiting growth and forcing a choice between many cities as opposed to many population cities. However, I can't help but notice that health, the corresponding mechanic in Civ BE, doesn't work the same way. Happiness in V worked by reducing growth by 75% when unhappy. However, all health does is reduce science and culture by 10%. 10% is ALMOST NOTHING! A single extra city has that much of an impact on culture. I feel like the extra population (and therefore the extra production, energy, etc.) would much more than offset the tiny change in science. The extra population could, for example, build an extra trade route to get the science back, and then have the production to do other things. It just seems that health is not even close to an effective countermeasure to large population. Any thoughts?