Boris Gudenuf
Deity
I would like to see more of that (tech?) choice from the nomad screenshot.
Also re Germans: There could also be Prussians in renaissance/enlightenment.
Wonder what modern civs are though, maybe more like ideologies?
To sum up a whole bunch of questions so far:
1. IF they are going to label Civs/Culture Groups in each Era, how specific are they going to be? That is, Egypt/Egyptians is a fairly unitary group in the Ancient/Bronze Age Era, but, for instance, will a later China or Korea be specific to a Dynasty in its characteristics or a (to use a Civ Profanity) "Blob" of characteristics stretching over an entire Era and several different Polities or Dynasties?
2. How is 'advancing' going to be handled. As asked previously, will Technical/Scientific and Cultural/Social be separated, and how? If separated, how will they interact? Will Technical/Social advances be linear or will Groups with entirely different cultures and geographical surroundings get some kind of 'differences' in their Technical advancement opportunities/possibilities?
3. How will Leadership be handled? Or will it be ignored, and you deal with an Undifferentiated Culture Group? Or will there be a culturally distinct Diplomat/Minister/Agent you deal with for interactions who represents various individual leaderships or leadership groups (Dynasties, Ministries, Governments?) for diplomatic/trade/other interactions?
4. We need more details on the combat and unit movement systems. Right now we're just making guesses based on existing EL, ES systems used in other games by the same Company/Design Group. While some of those guesses are probably valid, the Devil is in the Details, and it would be rash to assume any of the details are the same.
5. What is the basis for building your Civ/Culture Group? Is it the hoary old Civ model, basing everything on the founding and development of Cities, or is it Something Else - especially if they are including a 'nomad' component (pastoral?) it would almost have to be.
6. If 'Fame' is the Pre-eminent and primary Victory Condition, what are the Details? Will the accumulation of 'Fame' be diverse enough to allow for the development of Large and Small, 'Wide' or 'Tall' Civs?
This list is, of course, incomplete: each of us, I'm sure, has their own list of Questions, and most of us are probably adding to the list every day!
Finally, if, as @Cerilis posted, the 'modern' cultures/civs are like ideologies, how would they account for the fact that most of the so-called Ideologies have singularly and specifically Nationalistic components. National Socialism might have 'socialism' in the title, but it was mostly German Nationalism taken to extremes. That goes for virtually all other 'fascist' or Ultra-Conservative movements. Communism, likewise, quickly became 'Communism in one country' wrapped up in Russian Nationalism or Chinese Nationalism (or Cuban, German, Hungarian, Polish - the supposedly monolithic Soviet Satellites in fact had some very distinct differences among themselves and with Soviet Russia despite all being 'Communist'). Also, 'Ideologies' are frequently mistaken for economic or governmental systems: the current state of China shows that a totalitarian Non-Representative government can embrace rampant capitalism as an economic choice without being in any way democratic or 'free', and 'democratic' governments from 1933 Germany to 2019 USA show that such a government despite popular democracy can embrace policies actively or passively opposed by the majority of the citizens.
I suggest that using 'Ideologies' instead of specific countries/nations in the Modern Era will be very hard to do without either going into Political or Ideological Fantasy - the Utopian view of what each Ideology's followers thought it was instead of what the ideologies all became (have, so far, become) in reality.