You know what annoys me in religion system in civ6? Everything.
Oh.
I mean, everything from immersive point of view. It is fun to design your own religion but government of an empire "designing" new faith for pragmatic purposes is so completely not-how-religions-work, at least if you are not 15 year old internet atheist...
So in my free time I have designed new system to make it closer to reality while still being fun.
RELIGION SYSTEM FOR CIV7
Religions are not designed by imperial governments, they appear in the world as global events around historical dates and every empire can chose one of five gradual attitudes towards them: Persecution, Disapproval, Tolerance, Patronage and State Religion. You can have only one State Religion at time (and switching between them is painful, and very painful the worse attitude towards them). You can also have at most two other religions with positive support at Patronage (three if you have no State Religion).
(The worse is your Attitude the less of that religion will spawn in your territory - from almost zero at Persecution to instant conversion of capital at State Religion. So it's not 'random'. You choose what religion do you get in your empire and what degree.
The downside of this system is unrealistic appearance of religions in faraway parts in the world in the same time (even across oceans) but this would be necessary solution anyway because otherwise it's be unfair if entire continents would be unable to adopt religions due to unlucky spawn in one particular physical location.)
There are eight Global Religions: Zoroastrianism, Hinduism, Judaism, Buddhism, Confucianism, Taoism, Christianity and Islam. They appear around IRL founding dates.
Every religion has its own strong advantages and disadvantages which support certain playstyle. For example
Hinduism is very flexible and tolerant, capable of assimilaing other religions and conductive to science but enforces you to use special caste system mechanic which has quite limiting effects on pops and limits your ability to reassign them.
Reformations and schisms happen dynamically (although Christianity and Islam actually have among disadvantages inbuilt enormous tendency to schisms, so seeing Catholic vs Orthodox and Sunni vs Shia is very likely).
There is no religious victory because it's damn stupid idea. Religions provide mechanical changes and impact diplomacy based on your set attitude to other religions (once you set it its hard to change it but its doable).
If you don't want to take one of eight default religions you also have an option of transforming your default blank pantheon (which has no bonuses or penalties) into organized religion. The upside is you can choose some bonuses; the downside is they are not as strong and gamechanging and major religions have additional relations penalty with 'savages' which don't have one of great eight.
There are no physical religious units on the map (I have a feeling most people got tired of this concept in civ6).
Oh.
I mean, everything from immersive point of view. It is fun to design your own religion but government of an empire "designing" new faith for pragmatic purposes is so completely not-how-religions-work, at least if you are not 15 year old internet atheist...
So in my free time I have designed new system to make it closer to reality while still being fun.
RELIGION SYSTEM FOR CIV7
Religions are not designed by imperial governments, they appear in the world as global events around historical dates and every empire can chose one of five gradual attitudes towards them: Persecution, Disapproval, Tolerance, Patronage and State Religion. You can have only one State Religion at time (and switching between them is painful, and very painful the worse attitude towards them). You can also have at most two other religions with positive support at Patronage (three if you have no State Religion).
(The worse is your Attitude the less of that religion will spawn in your territory - from almost zero at Persecution to instant conversion of capital at State Religion. So it's not 'random'. You choose what religion do you get in your empire and what degree.
The downside of this system is unrealistic appearance of religions in faraway parts in the world in the same time (even across oceans) but this would be necessary solution anyway because otherwise it's be unfair if entire continents would be unable to adopt religions due to unlucky spawn in one particular physical location.)
There are eight Global Religions: Zoroastrianism, Hinduism, Judaism, Buddhism, Confucianism, Taoism, Christianity and Islam. They appear around IRL founding dates.
Every religion has its own strong advantages and disadvantages which support certain playstyle. For example
Hinduism is very flexible and tolerant, capable of assimilaing other religions and conductive to science but enforces you to use special caste system mechanic which has quite limiting effects on pops and limits your ability to reassign them.
Reformations and schisms happen dynamically (although Christianity and Islam actually have among disadvantages inbuilt enormous tendency to schisms, so seeing Catholic vs Orthodox and Sunni vs Shia is very likely).
There is no religious victory because it's damn stupid idea. Religions provide mechanical changes and impact diplomacy based on your set attitude to other religions (once you set it its hard to change it but its doable).
If you don't want to take one of eight default religions you also have an option of transforming your default blank pantheon (which has no bonuses or penalties) into organized religion. The upside is you can choose some bonuses; the downside is they are not as strong and gamechanging and major religions have additional relations penalty with 'savages' which don't have one of great eight.
There are no physical religious units on the map (I have a feeling most people got tired of this concept in civ6).
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